Search found 4 matches
- Fri Sep 14, 2018 10:21 am
- Forum: General Discussion
- Topic: Fur shader
- Replies: 9
- Views: 17869
Re: Fur shader
Great. Can't wait for your example.
- Thu Sep 13, 2018 1:03 pm
- Forum: General Discussion
- Topic: Fur shader
- Replies: 9
- Views: 17869
Re: Fur shader
Hi! Can't wait for the hair shader too.
Could you consider a temporal antialiased dithering approach (would be great if the Dither Node had a TAA option)? It requires animating a dither pattern (moving it) and blending the result over few frames. Like here: https://docs.unrealengine.com/en-us ...
Could you consider a temporal antialiased dithering approach (would be great if the Dither Node had a TAA option)? It requires animating a dither pattern (moving it) and blending the result over few frames. Like here: https://docs.unrealengine.com/en-us ...
- Thu Sep 06, 2018 1:25 pm
- Forum: Amplify Shader Editor
- Topic: Creating a hair shader
- Replies: 10
- Views: 12505
Re: Creating a hair shader
Hi!
I'm not that good at writing shaders, I'm afraid :-). Yes, I am using Dither node provided by Amplify Shader Editor (that example was done with Amplify Shader Editor). It gives really promising results.
I think the only element I'm missing is to be able to move the dither pattern across the ...
I'm not that good at writing shaders, I'm afraid :-). Yes, I am using Dither node provided by Amplify Shader Editor (that example was done with Amplify Shader Editor). It gives really promising results.
I think the only element I'm missing is to be able to move the dither pattern across the ...
- Thu Sep 06, 2018 12:26 pm
- Forum: Amplify Shader Editor
- Topic: Creating a hair shader
- Replies: 10
- Views: 12505
Re: Creating a hair shader
Hello,
Is there a possibility to use temporal AA dither in Amplify Shader Editor? There is a well known concept of using temporal AA and dithering for creating semi transparent objects (like hair). I believe that Unreal's standard hair shader uses it.
I've managed to create a hair shader with very ...
Is there a possibility to use temporal AA dither in Amplify Shader Editor? There is a well known concept of using temporal AA and dithering for creating semi transparent objects (like hair). I believe that Unreal's standard hair shader uses it.
I've managed to create a hair shader with very ...