Hey Borba, thanks a lot for the advice! This definitely sounds like a viable method, but I'm wondering how I'd go about capturing vertex normal information as a texture? I could paint my own of course, but I don't even know what kind of colour values I should be dealing with.
Any additional advice ...
Search found 4 matches
- Mon Mar 04, 2019 8:51 pm
- Forum: Amplify Shader Editor
- Topic: Custom Vertex Normals
- Replies: 3
- Views: 4423
- Wed Feb 20, 2019 4:09 pm
- Forum: Amplify Shader Editor
- Topic: Custom Vertex Normals
- Replies: 3
- Views: 4423
Custom Vertex Normals
Hey there. So I've got a model with custom vertex normals on it to stylize it in a certain way. For various reasons (related to animation), I can no longer use the vertex normals themselves to drive this in the shader (for the record, I use the World Normal node to access these normals for proper ...
- Wed Sep 05, 2018 4:17 pm
- Forum: Amplify Shader Editor
- Topic: Performance of Static Switch vs. If
- Replies: 3
- Views: 2200
Re: Performance of Static Switch vs. If
Ah, good to know! Thank you for the quick reply.
- Wed Sep 05, 2018 3:45 pm
- Forum: Amplify Shader Editor
- Topic: Performance of Static Switch vs. If
- Replies: 3
- Views: 2200
Performance of Static Switch vs. If
I'm trying to optimize my shaders by making certain features toggleable, but I wanted to know which method was the most efficient? I've heard using conditional statements in shaders is generally frowned upon, so I thought I'd ask just to be sure.