Search found 5 matches

by JamesMillsDev
Mon Sep 17, 2018 11:23 am
Forum: Amplify Shader Editor
Topic: Shader Help
Replies: 9
Views: 5341

Re: Shader Help

Sorry,

I still don't think you understand fully what I am asking... I need to only colour part of a texture... that is the question. How would I colour anything in a texture that is greyscale... this texture could also have non greyscale parts to it
by JamesMillsDev
Mon Sep 17, 2018 11:08 am
Forum: Amplify Shader Editor
Topic: Shader Help
Replies: 9
Views: 5341

Re: Shader Help

Hello,

Sorry, I think you have missed the point of the post, I already have UV's setup, I just need to dynamically colour a specific part of the face using vertex painting on greyscale parts of the texture
by JamesMillsDev
Mon Sep 17, 2018 7:54 am
Forum: Amplify Shader Editor
Topic: Shader Help
Replies: 9
Views: 5341

Re: Shader Help

Yeah, I think I'll do that too.

But I am dynamically generating the meshes using c#...

How would I go about using a mask in this case?
by JamesMillsDev
Tue Sep 11, 2018 9:49 am
Forum: Amplify Shader Editor
Topic: Shader Help
Replies: 9
Views: 5341

Re: Shader Help

Hello,
Thanks for the reply. Sorry, didn't realise it was mainly tech support!

For purely educational and fun purposes, I am working on a Minecraft clone and I am attempting to implement the block colouring system low, which means that I have two textures for the side of the grass block, one with ...
by JamesMillsDev
Tue Sep 04, 2018 11:40 am
Forum: Amplify Shader Editor
Topic: Shader Help
Replies: 9
Views: 5341

Shader Help

Hello,

I am attempting to make a Voxel based game with Biomes and I would like to color each biome differently. I would like to check if the part of the texture we are looking at is greyscale, and color it if it is... please keep in mind though, that a single side of a block can have a texture that ...