Thank you again for your hard work on Amplify Shader Editor and fast replies.
With your instructions we were able to find a solution to our problem. We found out that we were using the older version of Amplify (from store) where HD Lit Shader Type was not present.
Best regards.
Search found 6 matches
- Sat Feb 09, 2019 12:02 pm
- Forum: Amplify Shader Editor
- Topic: Decal Projector Component on Amplify shader
- Replies: 5
- Views: 7556
- Thu Feb 07, 2019 9:04 pm
- Forum: Amplify Shader Editor
- Topic: Decal Projector Component on Amplify shader
- Replies: 5
- Views: 7556
Re: Decal Projector Component on Amplify shader
Hello,
thank you for your reply.
We used simple and more advanced Amplify shader for mesh under decal. None of them worked for us.
For decal material we used HDRP/decal. Should we use any specific shader?
Can you please give us instrucions on how to get HD Lit Template work.
thank you for your reply.
We used simple and more advanced Amplify shader for mesh under decal. None of them worked for us.
For decal material we used HDRP/decal. Should we use any specific shader?
Can you please give us instrucions on how to get HD Lit Template work.
- Tue Jan 29, 2019 6:30 pm
- Forum: Amplify Shader Editor
- Topic: Decal Projector Component on Amplify shader
- Replies: 5
- Views: 7556
Decal Projector Component on Amplify shader
Hello,
Is it possible to add a decal projection to a material created by amplify shader editor in HDRP? We would like to use Unity's new Decal Projector Component to project onto a surface. We don't know whether there is an option to automatically allow this behavior or we need to do something ...
Is it possible to add a decal projection to a material created by amplify shader editor in HDRP? We would like to use Unity's new Decal Projector Component to project onto a surface. We don't know whether there is an option to automatically allow this behavior or we need to do something ...
- Fri Dec 28, 2018 12:41 am
- Forum: Amplify Shader Editor
- Topic: Cant find the Alpha to coverage in new version
- Replies: 5
- Views: 4334
Re: Cant find the Alpha to coverage in new version
I'll be waiting, thank you.
- Thu Dec 20, 2018 9:44 pm
- Forum: Amplify Shader Editor
- Topic: Cant find the Alpha to coverage in new version
- Replies: 5
- Views: 4334
Re: Cant find the Alpha to coverage in new version
Hi,
just want to ask when it will be added to HDRP properly?
Thank you.
just want to ask when it will be added to HDRP properly?
Thank you.
- Sat Sep 01, 2018 9:41 pm
- Forum: Amplify Shader Editor
- Topic: LightWeight Water wont work
- Replies: 1
- Views: 1308
LightWeight Water wont work
Hi,
I was trying to make a water shader for LightWeight RP from this tutorial https://www.youtube.com/watch?v=UU-iAEZfK4o&t=236s but I just can't find correct properties (for example Render Type and Render Queue).
https://s15.postimg.cc/48m93bm0b/comparision.jpg
I couldn't even get depth effect ...
I was trying to make a water shader for LightWeight RP from this tutorial https://www.youtube.com/watch?v=UU-iAEZfK4o&t=236s but I just can't find correct properties (for example Render Type and Render Queue).
https://s15.postimg.cc/48m93bm0b/comparision.jpg
I couldn't even get depth effect ...