Search found 3 matches
- Wed Sep 12, 2018 5:49 am
- Forum: Amplify Shader Editor
- Topic: Transparent and Cutout Marerial.
- Replies: 1
- Views: 3281
Transparent and Cutout Marerial.
How to create a transparent and an alpha cutout material in amplify shader for Unity3D???
- Thu Aug 30, 2018 12:33 pm
- Forum: General Discussion
- Topic: Unity3d Occlusion intensity controller
- Replies: 3
- Views: 5394
Re: Unity3d Occlusion intensity controller
I used the power node for this purpose. To switch the mapping channels using the scheme with "texturesCoordinates" and "StaticSwitch" but there are disadvantages, "tiling" and "offset" in this scheme is not taken from "SampleTexture" and from "TexturesCoordinates" it requires the creation of ...
- Thu Aug 30, 2018 11:14 am
- Forum: General Discussion
- Topic: Unity3d Occlusion intensity controller
- Replies: 3
- Views: 5394
Unity3d Occlusion intensity controller
How to create a Shader in which I can control the intensity of the occlusion texture in Unity3d??
I am using an Object with 2 UV sets. On UV1 I want to control the intensity of texture ambient occlusion and on UV2i want to control the intensity of Object ambient occlusion.
I am using an Object with 2 UV sets. On UV1 I want to control the intensity of texture ambient occlusion and on UV2i want to control the intensity of Object ambient occlusion.