Hey guys,
is there any opportunity to add a switch for realtime and baked emissions?
The regular unity shaders have that. How can I manage that with ASE?
Thanks a lot.
Lance
Search found 1 match
- Mon Aug 27, 2018 9:13 pm
- Forum: Amplify Shader Editor
- Topic: Emission baked/realtime Switch
- Replies: 2
- Views: 1938