Search found 5 matches

by Nijiem Arih
Thu Aug 30, 2018 8:30 pm
Forum: Amplify Shader Editor
Topic: Texture Channel Packing
Replies: 4
Views: 2556

Re: Texture Channel Packing

Is there a way to check if the texture being input is Linear — similar to when the Normal Map flag is checked?
by Nijiem Arih
Thu Aug 30, 2018 6:51 pm
Forum: Amplify Shader Editor
Topic: Texture Channel Packing
Replies: 4
Views: 2556

Re: Texture Channel Packing

My channel packed textures were not set to Linear.

Thank you for catching my oversight!
by Nijiem Arih
Thu Aug 30, 2018 3:11 pm
Forum: Amplify Shader Editor
Topic: Texture Channel Packing
Replies: 4
Views: 2556

Texture Channel Packing

I'm currently investigating texture channel packing and am noticing some differences in visual results based off of weather a texture is packed in an R, G, or B channel vs. the Alpha channel. Is this an expected outcome?

Below is a test I've done with different texture channel packs for Smoothness ...
by Nijiem Arih
Tue Aug 28, 2018 3:30 pm
Forum: Amplify Shader Editor
Topic: Texture Array Performance
Replies: 3
Views: 4104

Re: Texture Array Performance

Thanks for the help, Borba!

I had another tangentially related questions: I'm also attempting to set up a shader that uses a texture atlas, but I want to be able to tile a specific section of said atlas.

An example I've come across is this node setup in Shader Forge: https://forum.unity.com ...
by Nijiem Arih
Mon Aug 27, 2018 8:59 pm
Forum: Amplify Shader Editor
Topic: Texture Array Performance
Replies: 3
Views: 4104

Texture Array Performance

Hi,

I'm building a large open world game that uses a large amount of texture assets (both adhoc/unique and tiling). I've been looking at utilizing Texture Arrays as part of an optimization pass and am considering moving every texture asset into an array.

Is this a naive approach? Is there any ...