Search found 2 matches

by amartinez1660
Thu Feb 07, 2019 10:53 pm
Forum: Amplify Shader Editor
Topic: Custom Post Processing Shader for Unity 2018
Replies: 3
Views: 5560

Re: Custom Post Processing Shader for Unity 2018

Just to clarify:
As of now, it isn't possible to make Post Process effects for the Scriptable Render Pipelines with Amplify. Is that correct?
The SRP templates provided are for mesh shaders only (unlit or PBR shaders), is that right?
by amartinez1660
Wed Aug 22, 2018 6:58 pm
Forum: General Discussion
Topic: Odd behaviour with objects of differing scale.
Replies: 11
Views: 17718

Re: Odd behaviour with objects of differing scale.

Is there a way to put all those settings as Material Parameters?
It would be nice to have an 'extended' Standard shader template or default slate.
- ZTest - ZWrite at the material parameter level.
- Stencil values
- Color Masks
- So on and so forth
I find myself duplicating shaders or packing ...