Just to clarify:
As of now, it isn't possible to make Post Process effects for the Scriptable Render Pipelines with Amplify. Is that correct?
The SRP templates provided are for mesh shaders only (unlit or PBR shaders), is that right?
Search found 2 matches
- Thu Feb 07, 2019 10:53 pm
- Forum: Amplify Shader Editor
- Topic: Custom Post Processing Shader for Unity 2018
- Replies: 3
- Views: 5560
- Wed Aug 22, 2018 6:58 pm
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17718
Re: Odd behaviour with objects of differing scale.
Is there a way to put all those settings as Material Parameters?
It would be nice to have an 'extended' Standard shader template or default slate.
- ZTest - ZWrite at the material parameter level.
- Stencil values
- Color Masks
- So on and so forth
I find myself duplicating shaders or packing ...
It would be nice to have an 'extended' Standard shader template or default slate.
- ZTest - ZWrite at the material parameter level.
- Stencil values
- Color Masks
- So on and so forth
I find myself duplicating shaders or packing ...