That did it perfectly!
Many thanks for the detailed explanation and the pictures. I would of never thought to try the Vertex Color node.
Just out of curiosity, does the Vertex Color node working correctly have to do with the Shader Type being set as "Legacy/Default UI"?
Search found 2 matches
- Wed Aug 22, 2018 6:26 pm
- Forum: Amplify Shader Editor
- Topic: CanvasGroup alpha
- Replies: 3
- Views: 4624
- Wed Aug 22, 2018 2:01 am
- Forum: Amplify Shader Editor
- Topic: CanvasGroup alpha
- Replies: 3
- Views: 4624
CanvasGroup alpha
I'm struggling figuring out the right output node settings to make a shader that is affected by the uGUI CanvasGroup components Alpha value.
If I setup a scene with a uGUI Canvas that has a CanvasGroup component and has a child gameobject with an Image component on it I can change its material to ...
If I setup a scene with a uGUI Canvas that has a CanvasGroup component and has a child gameobject with an Image component on it I can change its material to ...