I am on mac, 10.14.2. Unity version 2018.3.1.
Thanks for clarifying what's going on. Some basic Googling shows I might be able to use sharedMesh to get around the collider issue.
Search found 9 matches
- Mon Jan 14, 2019 4:53 pm
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset not displacing
- Replies: 3
- Views: 4667
- Sun Jan 13, 2019 4:22 pm
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset not displacing
- Replies: 3
- Views: 4667
Local Vertex Offset not displacing
I am using Local Vertex Offset to displace geometry but it only happens at render time it seems. The plane remains flat in the scene and all my raycasts see only a flat plane. I feel I am misunderstanding what vertex offset actually does and some enlightenment would be greatly appreciated.
scene ...
scene ...
- Mon Jan 07, 2019 8:50 pm
- Forum: Amplify Shader Editor
- Topic: Different colors when using constant or property values
- Replies: 7
- Views: 3080
Re: Different colors when using constant or property values
Yes, that worked! Thanks for finding this, now it's clear. A build to iOS with a float node with the Gamma attribute is identical to a color node. I found the same info on a link from the page you posted, worded slightly differently:
https://docs.unity3d.com/Manual/SL-Properties.html :
"For ...
https://docs.unity3d.com/Manual/SL-Properties.html :
"For ...
- Sat Jan 05, 2019 10:59 am
- Forum: Amplify Shader Editor
- Topic: Different colors when using constant or property values
- Replies: 7
- Views: 3080
Re: Different colors when using constant or property values
I'm encountering the same thing and it's causing issues when building to mobile, so how do we use Property mode in linear color space?
EDIT: I'll be more specific here. The color nodes work fine when working in linear space, but the floats do not. I've been replacing floats with greyscale color ...
EDIT: I'll be more specific here. The color nodes work fine when working in linear space, but the floats do not. I've been replacing floats with greyscale color ...
- Fri Nov 30, 2018 7:26 pm
- Forum: Amplify Shader Editor
- Topic: Unity 2018.1.0f2 incompatible?
- Replies: 9
- Views: 24800
Re: Unity 2018.1.0f2 incompatible?
I am encountering a similar issue. I imported the Substance plugin but then removed it later. Since removing it, Amplify is now giving this error:
Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/SubstanceSamplerNode.cs(673,11): error CS0246: The type or namespace name `Substance' could ...
Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/SubstanceSamplerNode.cs(673,11): error CS0246: The type or namespace name `Substance' could ...
- Mon Sep 10, 2018 5:41 pm
- Forum: Amplify Shader Editor
- Topic: Global illumination with cutouts
- Replies: 5
- Views: 2628
Re: Global illumination with cutouts
That's great, thank you for sorting this out.
- Mon Sep 10, 2018 12:28 pm
- Forum: Amplify Shader Editor
- Topic: Global illumination with cutouts
- Replies: 5
- Views: 2628
Re: Global illumination with cutouts
Unity 2018.2.7.
Attached is the shader file for the Ace of Hearts card and the associated texture, in a zip file.
Attached is the shader file for the Ace of Hearts card and the associated texture, in a zip file.
- Sat Sep 08, 2018 6:29 pm
- Forum: Amplify Shader Editor
- Topic: Global illumination with cutouts
- Replies: 5
- Views: 2628
Global illumination with cutouts
When I bake lights with a cutout shader, the GI calculations ignore the alpha info. This works fine with Unity Standard shader, but I don't know which flag to set in ASE. You can see an example in the screenshot. The King of Hearts card is using Unity Standard Cutout shader.
Thanks for any help you ...
Thanks for any help you ...
- Thu Aug 16, 2018 2:49 pm
- Forum: Amplify Shader Editor
- Topic: Bug with Fwd Reflections Toggle
- Replies: 1
- Views: 1390
Bug with Fwd Reflections Toggle
The toggle is reversed. Enabling the checkbox for Reflections on the shader in the inspector disables it.