Search found 9 matches

by JohnnyFactor
Mon Jan 14, 2019 4:53 pm
Forum: Amplify Shader Editor
Topic: Local Vertex Offset not displacing
Replies: 3
Views: 4667

Re: Local Vertex Offset not displacing

I am on mac, 10.14.2. Unity version 2018.3.1.

Thanks for clarifying what's going on. Some basic Googling shows I might be able to use sharedMesh to get around the collider issue.
by JohnnyFactor
Sun Jan 13, 2019 4:22 pm
Forum: Amplify Shader Editor
Topic: Local Vertex Offset not displacing
Replies: 3
Views: 4667

Local Vertex Offset not displacing

I am using Local Vertex Offset to displace geometry but it only happens at render time it seems. The plane remains flat in the scene and all my raycasts see only a flat plane. I feel I am misunderstanding what vertex offset actually does and some enlightenment would be greatly appreciated.

scene ...
by JohnnyFactor
Mon Jan 07, 2019 8:50 pm
Forum: Amplify Shader Editor
Topic: Different colors when using constant or property values
Replies: 7
Views: 3080

Re: Different colors when using constant or property values

Yes, that worked! Thanks for finding this, now it's clear. A build to iOS with a float node with the Gamma attribute is identical to a color node. I found the same info on a link from the page you posted, worded slightly differently:

https://docs.unity3d.com/Manual/SL-Properties.html :
"For ...
by JohnnyFactor
Sat Jan 05, 2019 10:59 am
Forum: Amplify Shader Editor
Topic: Different colors when using constant or property values
Replies: 7
Views: 3080

Re: Different colors when using constant or property values

I'm encountering the same thing and it's causing issues when building to mobile, so how do we use Property mode in linear color space?

EDIT: I'll be more specific here. The color nodes work fine when working in linear space, but the floats do not. I've been replacing floats with greyscale color ...
by JohnnyFactor
Fri Nov 30, 2018 7:26 pm
Forum: Amplify Shader Editor
Topic: Unity 2018.1.0f2 incompatible?
Replies: 9
Views: 24800

Re: Unity 2018.1.0f2 incompatible?

I am encountering a similar issue. I imported the Substance plugin but then removed it later. Since removing it, Amplify is now giving this error:

Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/SubstanceSamplerNode.cs(673,11): error CS0246: The type or namespace name `Substance' could ...
by JohnnyFactor
Mon Sep 10, 2018 5:41 pm
Forum: Amplify Shader Editor
Topic: Global illumination with cutouts
Replies: 5
Views: 2628

Re: Global illumination with cutouts

That's great, thank you for sorting this out.
by JohnnyFactor
Mon Sep 10, 2018 12:28 pm
Forum: Amplify Shader Editor
Topic: Global illumination with cutouts
Replies: 5
Views: 2628

Re: Global illumination with cutouts

Unity 2018.2.7.

Attached is the shader file for the Ace of Hearts card and the associated texture, in a zip file.
by JohnnyFactor
Sat Sep 08, 2018 6:29 pm
Forum: Amplify Shader Editor
Topic: Global illumination with cutouts
Replies: 5
Views: 2628

Global illumination with cutouts

When I bake lights with a cutout shader, the GI calculations ignore the alpha info. This works fine with Unity Standard shader, but I don't know which flag to set in ASE. You can see an example in the screenshot. The King of Hearts card is using Unity Standard Cutout shader.

Thanks for any help you ...
by JohnnyFactor
Thu Aug 16, 2018 2:49 pm
Forum: Amplify Shader Editor
Topic: Bug with Fwd Reflections Toggle
Replies: 1
Views: 1390

Bug with Fwd Reflections Toggle

The toggle is reversed. Enabling the checkbox for Reflections on the shader in the inspector disables it.