Search found 2 matches
- Thu Aug 16, 2018 3:14 am
- Forum: Amplify Shader Editor
- Topic: Unity 2018: Procedural Wall Shader Compile Error
- Replies: 2
- Views: 2005
Re: Unity 2018: Procedural Wall Shader Compile Error
Apparently this is more than just the installed code base. Had to add it to the vertex function of newly created shaders. And have to do it each time I edit making the editor a pain to use, although if I check GPU instancing, the error goes away. Still new to the editor so not sure if this fixes the ...
- Thu Aug 16, 2018 12:07 am
- Forum: Amplify Shader Editor
- Topic: Unity 2018: Procedural Wall Shader Compile Error
- Replies: 2
- Views: 2005
Unity 2018: Procedural Wall Shader Compile Error
In Unity 2018 v2.1f, importing Amplify Shader Editor or creating a new editor yields the following warning:
Shader error in 'ASESampleShaders/ProceduralWall': 'vertexDataFunc': output parameter 'v' not completely initialized at line 59 (on metal)
It's easily fixed by going into proceduralWall ...
Shader error in 'ASESampleShaders/ProceduralWall': 'vertexDataFunc': output parameter 'v' not completely initialized at line 59 (on metal)
It's easily fixed by going into proceduralWall ...