Haha, yes i wrote a review with 5 stars for this awesome product and i also wrote a review for french users on unity connect.
https://connect.unity.com/p/amplify-impostors-beta
Search found 6 matches
- Wed Aug 22, 2018 4:01 pm
- Forum: Amplify Impostors
- Topic: Specular Baking
- Replies: 9
- Views: 11529
- Wed Aug 22, 2018 11:51 am
- Forum: Amplify Impostors
- Topic: Specular Baking
- Replies: 9
- Views: 11529
Re: Specular Baking
thanks, looks good for me
- Thu Aug 16, 2018 12:16 pm
- Forum: Amplify Impostors
- Topic: Build is looping on impostors[SOLVED]
- Replies: 2
- Views: 5774
Re: Build is looping on impostors[SOLVED]
no it's ok finally it was just longer than i espected and this numbers are not representative as building progress, neither than unity's green bar than goes up and down during this.
- Thu Aug 16, 2018 11:39 am
- Forum: Amplify Impostors
- Topic: Build is looping on impostors[SOLVED]
- Replies: 2
- Views: 5774
- Thu Aug 16, 2018 11:33 am
- Forum: Amplify Impostors
- Topic: Specular Baking
- Replies: 9
- Views: 11529
Re: Specular Baking
The object baked is a LOD Group, which sometimes may have multiple Object for LOD0 .
for custome shaders i set back to standard to get it to works (tree shaders for exemple as standard cutout)
But some standard material may not have any texture applied to Metal channel, which result this specular ...
for custome shaders i set back to standard to get it to works (tree shaders for exemple as standard cutout)
But some standard material may not have any texture applied to Metal channel, which result this specular ...
- Mon Aug 13, 2018 10:51 am
- Forum: Amplify Impostors
- Topic: Specular Baking
- Replies: 9
- Views: 11529
Specular Baking
Hello,
i'm really happy integrating impostors to my project, it's a real gain of time for LOD and great quality improvment,
however i noticed some little things
- the baking system is disabling MeshRendering to do his job, but when you have multiple sub-objects, it forgot to reactivate them ...
i'm really happy integrating impostors to my project, it's a real gain of time for LOD and great quality improvment,
however i noticed some little things
- the baking system is disabling MeshRendering to do his job, but when you have multiple sub-objects, it forgot to reactivate them ...