nope... im just hoping if someone else could help me with the conversion?
Apologies but this forum is aimed mostly at technical support, I don't think you'll get many answers here from other users.
I recommend posting on the official shader section of the unity forum.
yeah You reminded me ...
Search found 8 matches
- Mon Oct 22, 2018 1:37 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting shadow side + Add
- Replies: 6
- Views: 11343
- Mon Oct 22, 2018 1:05 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting shadow side + Add
- Replies: 6
- Views: 11343
Re: Custom Lighting shadow side + Add
Hello Borba
Your test is not entirely correct.
1. You use white color, that is, to check the functioning of the Add node this does not work out that way, I have a problem with it
2. I found that it was mixed in with white: it seemed to separate the light from the point light and the directional ...
Your test is not entirely correct.
1. You use white color, that is, to check the functioning of the Add node this does not work out that way, I have a problem with it
2. I found that it was mixed in with white: it seemed to separate the light from the point light and the directional ...
- Fri Oct 19, 2018 10:57 am
- Forum: Amplify Shader Editor
- Topic: Custom Lighting shadow side + Add
- Replies: 6
- Views: 11343
Re: Custom Lighting shadow side + Add
Thanks for answer
Yes, only shadowed area
Sure:)
My shader https://drive.google.com/file/d/1kcf5Vr ... sp=sharing
Reference https://drive.google.com/file/d/1YDyqg2 ... sp=sharing
Yes, only shadowed area
Sure:)
My shader https://drive.google.com/file/d/1kcf5Vr ... sp=sharing
Reference https://drive.google.com/file/d/1YDyqg2 ... sp=sharing
- Thu Oct 18, 2018 6:31 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting shadow side + Add
- Replies: 6
- Views: 11343
Custom Lighting shadow side + Add
Hello Amplify-team!:)
Trying to explore with Custom Lighting I needed to lighten the shadow side. In the preview-node displays everything as it should, and on the stage it lightens the whole model
I have a shader, which I am guided by and its functionality must be repeated using the nodes, but it ...
Trying to explore with Custom Lighting I needed to lighten the shadow side. In the preview-node displays everything as it should, and on the stage it lightens the whole model
I have a shader, which I am guided by and its functionality must be repeated using the nodes, but it ...
- Mon Aug 06, 2018 5:21 pm
- Forum: Amplify Shader Editor
- Topic: Texture Sample - problem with separate channels
- Replies: 6
- Views: 4602
Re: Texture Sample - problem with separate channels
Sorry
I found It! ^_^
Compression "None" solved my problem but still it's very strange
I found It! ^_^
Compression "None" solved my problem but still it's very strange
- Mon Aug 06, 2018 5:11 pm
- Forum: Amplify Shader Editor
- Topic: Texture Sample - problem with separate channels
- Replies: 6
- Views: 4602
Re: Texture Sample - problem with separate channels
Basic parameters, did not change anything
Maybe it's all because I'm using Linux? lol
Maybe it's all because I'm using Linux? lol
- Mon Aug 06, 2018 2:00 pm
- Forum: Amplify Shader Editor
- Topic: Texture Sample - problem with separate channels
- Replies: 6
- Views: 4602
Re: Texture Sample - problem with separate channels
Thanks for your support
I decided not to change the texture, just in case, and leave it in tga, so I could not attach it here
https://drive.google.com/open?id=1lo-rS ... p9-iS-NJkz
I decided not to change the texture, just in case, and leave it in tga, so I could not attach it here
https://drive.google.com/open?id=1lo-rS ... p9-iS-NJkz
- Sun Aug 05, 2018 2:45 pm
- Forum: Amplify Shader Editor
- Topic: Texture Sample - problem with separate channels
- Replies: 6
- Views: 4602
Texture Sample - problem with separate channels
Hello, Amplify Creations
I packed the three textures that I needed into one and there was this problem:
R = R+G, G = G and B = G = B. Why?:)
I packed the three textures that I needed into one and there was this problem:
R = R+G, G = G and B = G = B. Why?:)