Search found 5 matches
- Sun Aug 19, 2018 5:59 pm
- Forum: Amplify Shader Editor
- Topic: Failing to port shader from shader forge to ASE: grab passes
- Replies: 7
- Views: 8251
Re: Failing to port shader from shader forge to ASE: grab pa
Any news on this?
- Thu Aug 09, 2018 2:14 pm
- Forum: Amplify Shader Editor
- Topic: Failing to port shader from shader forge to ASE: grab passes
- Replies: 7
- Views: 8251
- Thu Aug 09, 2018 1:26 pm
- Forum: Amplify Shader Editor
- Topic: Failing to port shader from shader forge to ASE: grab passes
- Replies: 7
- Views: 8251
Re: Failing to port shader from shader forge to ASE: grab pa
Hi,
just wondering if you received my assetpackage file?
Regards,
Alex
just wondering if you received my assetpackage file?
Regards,
Alex
- Tue Aug 07, 2018 8:53 pm
- Forum: Amplify Shader Editor
- Topic: Failing to port shader from shader forge to ASE: grab passes
- Replies: 7
- Views: 8251
Re: Failing to port shader from shader forge to ASE: grab pa
Hi,
thank you for getting back to me. I appreciate your offer very much and will send you a demo project with both shaders inside. I made little progress with the blackhole shader but it's still not where it should be.
Based on your hint I replicated the wiki example correctly.
Best regards,
Alex
thank you for getting back to me. I appreciate your offer very much and will send you a demo project with both shaders inside. I made little progress with the blackhole shader but it's still not where it should be.
Based on your hint I replicated the wiki example correctly.
Best regards,
Alex
- Sun Aug 05, 2018 2:10 pm
- Forum: Amplify Shader Editor
- Topic: Failing to port shader from shader forge to ASE: grab passes
- Replies: 7
- Views: 8251
Failing to port shader from shader forge to ASE: grab passes
Hi guys,
I'm developing an assetpackage to render planets and other cosmic stuff http://u3d.as/b0N while it was fairly easy to port written shader code to shader forge it seems impossible to figure out to match AES's shader network with SF. At least I'm failing doing so.
Basically I mimiced the ...
I'm developing an assetpackage to render planets and other cosmic stuff http://u3d.as/b0N while it was fairly easy to port written shader code to shader forge it seems impossible to figure out to match AES's shader network with SF. At least I'm failing doing so.
Basically I mimiced the ...