Hello there, I was recently in the same situation (looking for the correct way to go about what you are asking for).
I found a way to do it, which can be described as follows:
Start a new shader (or edit your existing one) and go to the output node's properties. There, use these settings:
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- Sat Jul 28, 2018 10:11 pm
- Forum: Amplify Shader Editor
- Topic: Unlit Opacity Mask shader?
- Replies: 2
- Views: 5407