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- Sat Jul 28, 2018 4:43 pm
- Forum: Amplify Shader Editor
- Topic: World Reflection Cube Map Rotation
- Replies: 1
- Views: 5468
World Reflection Cube Map Rotation
Hi, I am trying to add functionality to a surface shader that has a cube map with world reflection plugged into emission. What I am trying to add is a parameter that modifies the world reflection's Y rotation. In other words, this parameter would behave in the same way that Unity's Skybox/Cubemap ...