Search found 2 matches

by jhughes2112
Thu Jul 19, 2018 7:53 pm
Forum: Amplify Shader Editor
Topic: Display for Global Array needs this:
Replies: 2
Views: 1528

Display for Global Array needs this:

public override void OnNodeLayout(DrawInfo drawInfo)
{
SetAdditonalTitleText(string.Format(Constants.SubTitleConstFormatStr, m_name));

// RUN LAYOUT CHANGES AFTER TITLES CHANGE
base.OnNodeLayout(drawInfo);
}


I have no idea what the global array is referencing, so it'd be nice to make it work ...
by jhughes2112
Thu Jul 19, 2018 4:05 pm
Forum: Amplify Shader Editor
Topic: Exception when putting TextureArray in a Shader Function
Replies: 2
Views: 1357

Exception when putting TextureArray in a Shader Function

Hey guys,

Love the product. I'm running into a problem in Unity with v1.5.4_dev01 whenever I make a TextureArray node inside a Shader Function. It's in TextureArrayNode.cs line 755:

if( m_containerGraph.CurrentMasterNode.CurrentDataCollector.IsTemplate && m_containerGraph.CurrentMasterNode ...