Search found 5 matches

by gponzini
Tue Dec 18, 2018 8:41 am
Forum: Amplify Shader Editor
Topic: Unity 2018.3 issue (pink screen)
Replies: 10
Views: 6440

Re: Unity 2018.3 issue (pink screen)

Amplify_Borba wrote:
Which SRP version are you using?
HDRP
by gponzini
Mon Dec 17, 2018 4:17 pm
Forum: Amplify Shader Editor
Topic: Unity 2018.3 issue (pink screen)
Replies: 10
Views: 6440

Re: Unity 2018.3 issue (pink screen)

I downloaded the latest package from website, but I continuosly get error in 2018.3.0f2... No way, it throw out a lot of errors and when I import the HDRP template (not legacy, but also with legacy the same) it throws out error OUTPUT GBuffer and doesn't compile... Suggestions?
by gponzini
Mon Jul 16, 2018 6:53 pm
Forum: Amplify Shader Editor
Topic: Refraction Issue - Filter depth bias
Replies: 4
Views: 2165

Re: Refraction Issue - Filter depth bias



Greetings,

I suppose you could use distance based masking but I'm not entirely sure what to recommend, it really depends on how you have it set up. Can you share your shader for further examination?

Thanks!


If you can help me showing how to setup it I would be really thankful.

In Unreal ...
by gponzini
Mon Jul 16, 2018 2:45 pm
Forum: Amplify Shader Editor
Topic: Refraction Issue - Filter depth bias
Replies: 4
Views: 2165

Re: Refraction Issue - Filter depth bias



Greetings,

I suppose you could use distance based masking but I'm not entirely sure what to recommend, it really depends on how you have it set up. Can you share your shader for further examination?

Thanks!


If you can help me showing how to setup it I would be really thankful.

In Unreal ...
by gponzini
Sun Jul 15, 2018 8:54 am
Forum: Amplify Shader Editor
Topic: Refraction Issue - Filter depth bias
Replies: 4
Views: 2165

Refraction Issue - Filter depth bias

I'm getting mad trying to obtain the depth bias filtering of Unreal through Amplify Shader.

The technique is described here https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter19.html

Basically, I'm creating a shockwave shader and the refraction show up everything in front, grabbing the ...