Hello, I'm having an issue with the noise generator:
when I generate the noise (supposedly with values between 0 and 1) and I add it to a color, I still get black patches.
Amplify_01.JPG
Since the black is supposedly 0, this shouldn't happen.
I generated some 0 to 1 noise in Nuke and tested the ...
Search found 3 matches
- Fri Nov 09, 2018 8:57 pm
- Forum: Amplify Shader Editor
- Topic: Values not adding up correctly
- Replies: 2
- Views: 1616
- Tue Jul 17, 2018 6:30 pm
- Forum: General Discussion
- Topic: Outline + Stencil Buffer
- Replies: 1
- Views: 6655
Outline + Stencil Buffer
Hello everyone,
I tried unsuccessfully for the last couple of days to replicate this technique by Lindsey Reid
https://lindseyreidblog.wordpress.com/2017/12/19/cel-shader-with-outline-in-unity/ .
I'm not really interested in the cel-shader itself but in the outline.
I know that there is the ...
I tried unsuccessfully for the last couple of days to replicate this technique by Lindsey Reid
https://lindseyreidblog.wordpress.com/2017/12/19/cel-shader-with-outline-in-unity/ .
I'm not really interested in the cel-shader itself but in the outline.
I know that there is the ...
- Wed Jul 11, 2018 11:02 pm
- Forum: General Discussion
- Topic: Animate object position
- Replies: 1
- Views: 4315
Animate object position
Hello,
I'm pretty new to shader writing in general, but I've been trying to replicate this way of animating an object position using a vertex shader ( https://www.youtube.com/watch?v=A-nry6sPCfw at 14:30) but I don't understand how to feed the position information to the main output node.
If you ...
I'm pretty new to shader writing in general, but I've been trying to replicate this way of animating an object position using a vertex shader ( https://www.youtube.com/watch?v=A-nry6sPCfw at 14:30) but I don't understand how to feed the position information to the main output node.
If you ...