Sure thing, here's a 2017.4.5 project that shows the issue: https://www.dropbox.com/s/aad2r0m3z3yobrg/FXAAAlphaRenderTexture.zip?dl=0
- A main camera containing a canvas, containing a raw image, pointing at the render texture
- A second camera pointing at the render texture, with FXAA attached ...
Search found 3 matches
- Fri Jun 29, 2018 1:27 pm
- Forum: General Discussion
- Topic: FXAA whiting out on windows editor
- Replies: 4
- Views: 6155
- Thu Jun 28, 2018 10:32 am
- Forum: General Discussion
- Topic: FXAA whiting out on windows editor
- Replies: 4
- Views: 6155
Re: FXAA whiting out on windows editor
Oh our setup: a camera pointing to a ARGB32 rendertexture that's then rendered in-game on a raw image inside a canvas.
- Thu Jun 28, 2018 10:30 am
- Forum: General Discussion
- Topic: FXAA whiting out on windows editor
- Replies: 4
- Views: 6155
FXAA whiting out on windows editor
Hey,
We're using the fxaa plugin in 2017.4.5. On mobile, the plugin works great and seems better on a wider variety of older devices than unity's post-processing stack. However in editor on windows, it to introduce a lot of alpha to the image that wasn't there previously. This makes it seem whited ...
We're using the fxaa plugin in 2017.4.5. On mobile, the plugin works great and seems better on a wider variety of older devices than unity's post-processing stack. However in editor on windows, it to introduce a lot of alpha to the image that wasn't there previously. This makes it seem whited ...