Hi!
Are there hotkeys available for building a shader? Having to click the build button so frequently gets very redundant over time. I refrain from using auto build because it tends to slow things down if i'm changing tons of stuff at once. Instead, is it possible to assign a hotkey to build the ...
Search found 20 matches
- Fri Feb 08, 2019 6:54 pm
- Forum: Amplify Shader Editor
- Topic: Shader editor hotkeys
- Replies: 1
- Views: 3137
- Sat Jan 26, 2019 5:42 pm
- Forum: Amplify Shader Editor
- Topic: Query Mask Clip value within the shader
- Replies: 5
- Views: 6033
Re: Query Mask Clip value within the shader
I am still struggling a bit with properly driving the Mask Clip Value to suit my needs. I have tried to parameterize it via the instructions above but I need the ability do reference a variable in these slots instead of just properties.
https://drive.google.com/open?id ...
https://drive.google.com/open?id ...
- Mon Dec 17, 2018 6:20 pm
- Forum: Amplify Shader Editor
- Topic: Unity 2018.3 issue (pink screen)
- Replies: 10
- Views: 6436
Re: Unity 2018.3 issue (pink screen)
Since you've authored your shaders using a different version of the LWRP Template, it's necessary to recompile the shaders in order for them to use the updated one.
Is there a tool in place to automate this process of shader recompiling? This sounds like it could be very painful to have to ...
Is there a tool in place to automate this process of shader recompiling? This sounds like it could be very painful to have to ...
- Tue Dec 04, 2018 6:25 pm
- Forum: Amplify Shader Editor
- Topic: AlphaToMask by toggle
- Replies: 3
- Views: 2116
Re: AlphaToMask by toggle
Use a Static Switch node.
- Wed Oct 24, 2018 7:02 pm
- Forum: Amplify Shader Editor
- Topic: Soft Particles Factor
- Replies: 1
- Views: 3214
Soft Particles Factor
Hi,
What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is ...
What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is ...
- Tue Oct 09, 2018 9:49 pm
- Forum: Amplify Shader Editor
- Topic: Pixel Depth
- Replies: 2
- Views: 4903
Pixel Depth
I'm trying to create a shader for depth intersection. In the past I've subtracted the camera depth from the pixel depth, etc ... Is there a Pixel Depth node in Amplify or something equivalent I'm not sure of?
Seth
Seth
- Mon Oct 01, 2018 11:36 pm
- Forum: Amplify Shader Editor
- Topic: Simplex Noise
- Replies: 2
- Views: 1468
Simplex Noise
I'm curious, why was the Simplex Noise deprecated? Is there any way to access that node?
Seth
Seth
- Tue Sep 25, 2018 12:22 am
- Forum: Amplify Shader Editor
- Topic: Query Mask Clip value within the shader
- Replies: 5
- Views: 6033
Re: Query Mask Clip value within the shader
Ahhh! Perfect. This is exactly what I was looking for
.. Thank you.
Seth
Seth
- Sat Sep 22, 2018 11:58 pm
- Forum: Amplify Shader Editor
- Topic: Query Mask Clip value within the shader
- Replies: 5
- Views: 6033
Query Mask Clip value within the shader
Hi,
I'm working some Opacity Mask stuff and am trying to use the Mask Clip parameter. When I plug a node into the Shader.OpacityMask attribute I see that the 'Mask Clip Value' parameter shows up in the Inspector.
Is there any way to query that parameter? There is the 'Template Parameter' node but ...
I'm working some Opacity Mask stuff and am trying to use the Mask Clip parameter. When I plug a node into the Shader.OpacityMask attribute I see that the 'Mask Clip Value' parameter shows up in the Inspector.
Is there any way to query that parameter? There is the 'Template Parameter' node but ...
- Tue Sep 18, 2018 4:59 pm
- Forum: General Discussion
- Topic: Planar Reflections
- Replies: 3
- Views: 6973
Re: Planar Reflections
Thanks for the response.
Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.
Seth
Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.
Seth