Search found 20 matches

by sethhall
Fri Feb 08, 2019 6:54 pm
Forum: Amplify Shader Editor
Topic: Shader editor hotkeys
Replies: 1
Views: 3137

Shader editor hotkeys

Hi!

Are there hotkeys available for building a shader? Having to click the build button so frequently gets very redundant over time. I refrain from using auto build because it tends to slow things down if i'm changing tons of stuff at once. Instead, is it possible to assign a hotkey to build the ...
by sethhall
Sat Jan 26, 2019 5:42 pm
Forum: Amplify Shader Editor
Topic: Query Mask Clip value within the shader
Replies: 5
Views: 6033

Re: Query Mask Clip value within the shader

I am still struggling a bit with properly driving the Mask Clip Value to suit my needs. I have tried to parameterize it via the instructions above but I need the ability do reference a variable in these slots instead of just properties.

https://drive.google.com/open?id ...
by sethhall
Mon Dec 17, 2018 6:20 pm
Forum: Amplify Shader Editor
Topic: Unity 2018.3 issue (pink screen)
Replies: 10
Views: 6436

Re: Unity 2018.3 issue (pink screen)

Since you've authored your shaders using a different version of the LWRP Template, it's necessary to recompile the shaders in order for them to use the updated one.

Is there a tool in place to automate this process of shader recompiling? This sounds like it could be very painful to have to ...
by sethhall
Tue Dec 04, 2018 6:25 pm
Forum: Amplify Shader Editor
Topic: AlphaToMask by toggle
Replies: 3
Views: 2116

Re: AlphaToMask by toggle

Use a Static Switch node.
by sethhall
Wed Oct 24, 2018 7:02 pm
Forum: Amplify Shader Editor
Topic: Soft Particles Factor
Replies: 1
Views: 3214

Soft Particles Factor

Hi,

What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is ...
by sethhall
Tue Oct 09, 2018 9:49 pm
Forum: Amplify Shader Editor
Topic: Pixel Depth
Replies: 2
Views: 4903

Pixel Depth

I'm trying to create a shader for depth intersection. In the past I've subtracted the camera depth from the pixel depth, etc ... Is there a Pixel Depth node in Amplify or something equivalent I'm not sure of?

Seth
by sethhall
Mon Oct 01, 2018 11:36 pm
Forum: Amplify Shader Editor
Topic: Simplex Noise
Replies: 2
Views: 1468

Simplex Noise

I'm curious, why was the Simplex Noise deprecated? Is there any way to access that node?

Seth
by sethhall
Tue Sep 25, 2018 12:22 am
Forum: Amplify Shader Editor
Topic: Query Mask Clip value within the shader
Replies: 5
Views: 6033

Re: Query Mask Clip value within the shader

Ahhh! Perfect. This is exactly what I was looking for :D .. Thank you.

Seth
by sethhall
Sat Sep 22, 2018 11:58 pm
Forum: Amplify Shader Editor
Topic: Query Mask Clip value within the shader
Replies: 5
Views: 6033

Query Mask Clip value within the shader

Hi,

I'm working some Opacity Mask stuff and am trying to use the Mask Clip parameter. When I plug a node into the Shader.OpacityMask attribute I see that the 'Mask Clip Value' parameter shows up in the Inspector.

Is there any way to query that parameter? There is the 'Template Parameter' node but ...
by sethhall
Tue Sep 18, 2018 4:59 pm
Forum: General Discussion
Topic: Planar Reflections
Replies: 3
Views: 6973

Re: Planar Reflections

Thanks for the response.

Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.

Seth