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- Sat Jun 23, 2018 6:14 pm
- Forum: Amplify Shader Editor
- Topic: Depth writing problem with tessellation and custom lighting
- Replies: 1
- Views: 1641
Depth writing problem with tessellation and custom lighting
When tessellation is enabled but the light model is set to "Custom Lighting" the tessellation is not applied when writing to the depth buffer, leading to incorrect shadows and other artifacts when either vertex displacement or Phong tessellation is used. When light model is set to "Standard" the ...