Hi,
thanks for your suggestion.
I did update my project to Unity 2018 (phew!), but this didn't fix the issue unfortunately.
I considered accepting this issue as it will occur rarely, but finally decided to remove AO from my project all together for performance reasons on mobile. I'm a bit sad ...
Search found 4 matches
- Wed Jul 04, 2018 3:12 pm
- Forum: Amplify Occlusion
- Topic: Any chance for Metal Support
- Replies: 7
- Views: 10055
- Wed Jun 27, 2018 6:41 pm
- Forum: Amplify Occlusion
- Topic: Any chance for Metal Support
- Replies: 7
- Views: 10055
Re: Any chance for Metal Support
Hi,
well, I just figured the issue happens also with Unitys Post-Processing Stack AO
. Is this still somthing you can look into?
as mentioned I'm using Standard shaders with the following configuration
https://imgur.com/a/3kdt9X3
I'm on Unity 2017.1.1f1 and IOS 11.3
well, I just figured the issue happens also with Unitys Post-Processing Stack AO
as mentioned I'm using Standard shaders with the following configuration
https://imgur.com/a/3kdt9X3
I'm on Unity 2017.1.1f1 and IOS 11.3
- Tue Jun 26, 2018 6:11 pm
- Forum: Amplify Occlusion
- Topic: Any chance for Metal Support
- Replies: 7
- Views: 10055
Re: Any chance for Metal Support
Hi,
no worries, thanks a lot for the response. I hope you had a great time at Unite!
Yeah, I was experiencing issues with Metal using the Standard Unity shader set to "Transparent". The transparent objects were always rendered above all other objects. Disabling AO fixed this.
This happened only ...
no worries, thanks a lot for the response. I hope you had a great time at Unite!
Yeah, I was experiencing issues with Metal using the Standard Unity shader set to "Transparent". The transparent objects were always rendered above all other objects. Disabling AO fixed this.
This happened only ...
- Fri Jun 22, 2018 7:19 am
- Forum: Amplify Occlusion
- Topic: Any chance for Metal Support
- Replies: 7
- Views: 10055
Any chance for Metal Support
Hi,
I'm creating an iOS AR app using Unity's ARKit Plugin
https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/
The plugin requires Metal to work. From the Documentation, I read that AO requires OpenGLES3.
Is there any chance for Metal in the future? I'd be quite sad to remove AO from my ...
I'm creating an iOS AR app using Unity's ARKit Plugin
https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/
The plugin requires Metal to work. From the Documentation, I read that AO requires OpenGLES3.
Is there any chance for Metal in the future? I'd be quite sad to remove AO from my ...