Search found 4 matches

by spaggi
Wed Jul 04, 2018 3:12 pm
Forum: Amplify Occlusion
Topic: Any chance for Metal Support
Replies: 7
Views: 10055

Re: Any chance for Metal Support

Hi,

thanks for your suggestion.

I did update my project to Unity 2018 (phew!), but this didn't fix the issue unfortunately.

I considered accepting this issue as it will occur rarely, but finally decided to remove AO from my project all together for performance reasons on mobile. I'm a bit sad ...
by spaggi
Wed Jun 27, 2018 6:41 pm
Forum: Amplify Occlusion
Topic: Any chance for Metal Support
Replies: 7
Views: 10055

Re: Any chance for Metal Support

Hi,

well, I just figured the issue happens also with Unitys Post-Processing Stack AO :(. Is this still somthing you can look into?

as mentioned I'm using Standard shaders with the following configuration

https://imgur.com/a/3kdt9X3

I'm on Unity 2017.1.1f1 and IOS 11.3
by spaggi
Tue Jun 26, 2018 6:11 pm
Forum: Amplify Occlusion
Topic: Any chance for Metal Support
Replies: 7
Views: 10055

Re: Any chance for Metal Support

Hi,

no worries, thanks a lot for the response. I hope you had a great time at Unite!

Yeah, I was experiencing issues with Metal using the Standard Unity shader set to "Transparent". The transparent objects were always rendered above all other objects. Disabling AO fixed this.

This happened only ...
by spaggi
Fri Jun 22, 2018 7:19 am
Forum: Amplify Occlusion
Topic: Any chance for Metal Support
Replies: 7
Views: 10055

Any chance for Metal Support

Hi,

I'm creating an iOS AR app using Unity's ARKit Plugin

https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/

The plugin requires Metal to work. From the Documentation, I read that AO requires OpenGLES3.

Is there any chance for Metal in the future? I'd be quite sad to remove AO from my ...