Hello everyone, I have a simple shader question :
Let's say I have a Static, Lightmapped object in a scene. Is there a way for me to create a shader that will affect the lightmap ?
I tried searching but can't find any leads on this.
My question is not about modifying the lightmap itself ( I don't ...
Search found 2 matches
- Thu Jun 21, 2018 1:09 am
- Forum: Amplify Shader Editor
- Topic: How to affect Lightmap in Surface Shader ?
- Replies: 1
- Views: 1922
- Thu Jun 21, 2018 1:05 am
- Forum: Amplify Shader Editor
- Topic: Too Many Texture Nodes?
- Replies: 6
- Views: 12795
Re: Too Many Texture Nodes?
The same issue appears in unreal when doing to much texture sampling on material. To fix this you need to switch the UV sampling mode of the Textures to "Shared : Wrap", if there is an option like this in ASE, it should work !