Hey there! Thanks for the reply.
As you can read in my initial post, I have no problem to generale a normal map in photoshop. I automated the whole process via actions, so suggesting another tool to basically do the exact same job, only "different" is not needed.
As I want to use frame by frame ...
Search found 2 matches
- Sat Jan 05, 2019 3:24 pm
- Forum: Amplify Shader Editor
- Topic: 2D Sprites with dynamic (3D) lighting
- Replies: 5
- Views: 5969
- Sun Dec 30, 2018 12:59 am
- Forum: Amplify Shader Editor
- Topic: 2D Sprites with dynamic (3D) lighting
- Replies: 5
- Views: 5969
2D Sprites with dynamic (3D) lighting
Right now I'm trying my hardest to "get" shader coding, to get dynamic lighting working with 2D sprites.
In my current setup I have:
When light is in front of the 2D sprite (the blue and red light in the image) I can position lights "around" the character and it reacts properly. Light left of the ...
In my current setup I have:
When light is in front of the 2D sprite (the blue and red light in the image) I can position lights "around" the character and it reacts properly. Light left of the ...