Search found 9 matches
- Wed Jun 27, 2018 9:20 pm
- Forum: Amplify Shader Editor
- Topic: Too Many Texture Nodes?
- Replies: 6
- Views: 12795
Re: Too Many Texture Nodes?
Thanks for your reply - yes, very useful response. The texture array sounds like the answer, so I'll take a look at that - thanks very much.
- Thu Jun 21, 2018 9:51 am
- Forum: Amplify Shader Editor
- Topic: Too Many Texture Nodes?
- Replies: 6
- Views: 12795
Re: Too Many Texture Nodes?
Thank you. I'll take a look and do some experimenting. Not sure why Amplify haven't responded to my question when they have answered later questions. Very frustrating. But thanks again - I'll see if that's a possibility. I hope so.
- Wed Jun 20, 2018 1:55 pm
- Forum: Amplify Shader Editor
- Topic: Too Many Texture Nodes?
- Replies: 6
- Views: 12795
Re: Too Many Texture Nodes?
Is 16 sampler nodes the limit? I can't find anything on the wiki about this.
Thanks.
Thanks.
- Sun Jun 17, 2018 9:22 pm
- Forum: Amplify Shader Editor
- Topic: Too Many Texture Nodes?
- Replies: 6
- Views: 12795
Too Many Texture Nodes?
I have two sets of sampler nodes, each containing 7 sampler nodes and three lerps. I'm mixing various grass and rock maps to break up tiling on a 4km x 4km terrain mesh. However, I got this error:
Shader error in 'TopoConistonMaster': maximum ps_5_0 sampler register index (16) exceeded at line 73 ...
Shader error in 'TopoConistonMaster': maximum ps_5_0 sampler register index (16) exceeded at line 73 ...
- Fri Jun 08, 2018 4:39 pm
- Forum: Amplify Shader Editor
- Topic: Transparency with soft edges and Shadows - not possible?
- Replies: 3
- Views: 6871
Re: Transparency with soft edges and Shadows - not possible?
Yes, that helps a lot - thanks very much for your full reply.
- Thu Jun 07, 2018 11:23 pm
- Forum: Amplify Shader Editor
- Topic: Transparency with soft edges and Shadows - not possible?
- Replies: 3
- Views: 6871
Transparency with soft edges and Shadows - not possible?
I have a large landscape mesh, onto which I want to place smaller meshes, each with their own shader and each having a soft border controlled by an opacity bitmap. All well and good: I set Render Type and Queue to transparent, and I get the nice soft blended borders I want. But shadows are then not ...
- Thu Jun 07, 2018 12:00 pm
- Forum: Amplify Shader Editor
- Topic: Substance Files not Working
- Replies: 7
- Views: 3219
Re: Substance Files not Working
Thanks for explaining - appreciated. I've bookmarked the download page now, and that's where I'll get my updates from now on.
Substance is my core texture generation tool, as with many folk now I guess, so being able to work with that in Unity, and ultimately in ASE, is a very big deal, and I'm ...
Substance is my core texture generation tool, as with many folk now I guess, so being able to work with that in Unity, and ultimately in ASE, is a very big deal, and I'm ...
- Wed Jun 06, 2018 7:12 pm
- Forum: Amplify Shader Editor
- Topic: Substance Files not Working
- Replies: 7
- Views: 3219
Re: Substance Files not Working
Ah right - thanks for responding. Hopefully 2018 support will be fairly soon. I could backtrack, but in this case, it's as straightforward to import bitmaps.
Odd on the build - that's the absolute latest I got off the Asset Store. But I will use your link in future.
Many thanks.
Odd on the build - that's the absolute latest I got off the Asset Store. But I will use your link in future.
Many thanks.
- Wed Jun 06, 2018 4:04 pm
- Forum: Amplify Shader Editor
- Topic: Substance Files not Working
- Replies: 7
- Views: 3219
Substance Files not Working
If I drag a Substance into an ASE shader graph, I get a message that it is converted, and a blank graph called Standard is opened, but nothing else, except this info:
Convertion complete. Old data will be lost when saving it
UnityEngine.Debug:Log(Object)
AmplifyShaderEditor ...
Convertion complete. Old data will be lost when saving it
UnityEngine.Debug:Log(Object)
AmplifyShaderEditor ...