hi how can Separate rgb from Alpha to put rgb in smoothness and alpha to mettalic
thanks for any help
Search found 4 matches
- Fri Dec 28, 2018 2:07 pm
- Forum: Amplify Shader Editor
- Topic: Separate & combine rgb from Alpha
- Replies: 1
- Views: 3421
- Fri Dec 28, 2018 1:41 pm
- Forum: Amplify Shader Editor
- Topic: ase to standart shader rougness setup Template
- Replies: 1
- Views: 1302
ase to standart shader rougness setup Template
hi is there template or tutorial that mimic standart shader with rougness setup
thanks for any help
thanks for any help
- Mon Jun 04, 2018 6:32 pm
- Forum: General Discussion
- Topic: uncherted wet effect How Two set texture in to ramp Colors
- Replies: 3
- Views: 6021
Re: uncherted wet effect How Two set texture in to ramp Colo
it Did help a bit thanks !!!! but only if i put alpha texture that is full black down and white in half up i will post a picture what i need is some sort procedural ramp black and white to set the alpha value does that is on ASE ?
- Mon Jun 04, 2018 3:03 pm
- Forum: General Discussion
- Topic: uncherted wet effect How Two set texture in to ramp Colors
- Replies: 3
- Views: 6021
uncherted wet effect How Two set texture in to ramp Colors
hi maybe a noob question i am trying to make an wet effect like in uncharted but only in water level...... if we were in maya i would use ramp witch i would set two Spec texture as colors and move them along U or the V Axis of the UV depending on if and how much he is wet
can some help me because ...
can some help me because ...