Search found 3 matches

by ToxicBOI
Sun Jun 03, 2018 5:06 pm
Forum: Amplify Shader Editor
Topic: Ocean Shader Normal Reconstruction
Replies: 2
Views: 2299

Re: Ocean Shader Normal Reconstruction

Nevermind, I just found the solution!
In case anyone has the same problem, just pipe the displacement into this :
Image
by ToxicBOI
Sun Jun 03, 2018 10:13 am
Forum: Amplify Shader Editor
Topic: How are "Property" and "Instanced Property" different ?
Replies: 2
Views: 5916

Re: How are "Property" and "Instanced Property" different ?

Here's an extract from this page of the Amplify Shader Editor Wiki : http://wiki.amplify.pt/index.php?title= ... itor/Color

"Instanced Property: the value can only be set by script and this defines the shader as an instanced shader."

Hope it helps you ! :D
by ToxicBOI
Sun Jun 03, 2018 8:17 am
Forum: Amplify Shader Editor
Topic: Ocean Shader Normal Reconstruction
Replies: 2
Views: 2299

Ocean Shader Normal Reconstruction

Hi ! :D
I'm trying to implement the ocean shader from the GPU gems on a tesselated plane(https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch01.html), here's my graph :
https://image.noelshack.com/fichiers/2018/22/7/1528013372-screenshot-50.png

The Sin Shader Function simply outputs the ...