Thanx for the reply That was exactly what ı am looking for
am i just limited with black and white masks?
Can i use red green blue masks for different parts of my uv layout? and use them as input?
Also which other color operators i can use in these situations?
Thank you
Search found 2 matches
- Mon Jun 04, 2018 9:19 am
- Forum: Amplify Shader Editor
- Topic: RGB masking and color correcting texture
- Replies: 3
- Views: 6551
- Thu May 31, 2018 3:17 pm
- Forum: Amplify Shader Editor
- Topic: RGB masking and color correcting texture
- Replies: 3
- Views: 6551
RGB masking and color correcting texture
Hello
Is there anyway to color corret a part of my texture using rgb masking or a blackwhite mask?
im using substance painter for my textures and need to adjust some values in unity using amplify shader editor
coudnt figure out how the masking works
Can someone show me the node structure
Is there anyway to color corret a part of my texture using rgb masking or a blackwhite mask?
im using substance painter for my textures and need to adjust some values in unity using amplify shader editor
coudnt figure out how the masking works
Can someone show me the node structure