Search found 5 matches

by Bitcoon
Sun Aug 05, 2018 6:13 am
Forum: General Discussion
Topic: Depth Fade to Object's Own Backfaces
Replies: 9
Views: 13467

Re: Depth Fade to Object's Own Backfaces

After a while deliberating and trying different things, I think the best solution might be to go with the relatively cheaper method of a single pass using depth to backfaces. All the trouble of adding another pass could hurt performance too much.

Honestly, it's doing a decent job simulating the ...
by Bitcoon
Tue Jul 31, 2018 5:17 am
Forum: General Discussion
Topic: Depth Fade to Object's Own Backfaces
Replies: 9
Views: 13467

Re: Depth Fade to Object's Own Backfaces

Thanks for all your help so far. I keep getting close but I just can't wrap my head around this one thing now.

I think I have the 'on paper' idea figured out, but the specifics just seem to break my brain. Perhaps you can help me piece together how to do this.

Here's the basic outline of what I ...
by Bitcoon
Sat Jul 28, 2018 7:37 am
Forum: General Discussion
Topic: Depth Fade to Object's Own Backfaces
Replies: 9
Views: 13467

Re: Depth Fade to Object's Own Backfaces

I'm still getting my footing with the concepts possible in Amplify, but this looks like it could be a much more expensive and difficult effect to pull off than I hoped. I've tried going down the rabbit hole with what you linked but so far, no dice. I may have to eventually give up on this one and ...
by Bitcoon
Thu Jul 26, 2018 5:31 pm
Forum: General Discussion
Topic: Depth Fade to Object's Own Backfaces
Replies: 9
Views: 13467

Re: Depth Fade to Object's Own Backfaces

Thanks for your prompt reply!

I hadn't noticed the walls behind the object. I thought it was using its own backfaces for its depth calculations but I suppose it is the walls and floor causing it to render that way. I guess I already had the settings, but I can't always put solid walls behind my ...
by Bitcoon
Thu Jul 26, 2018 5:20 am
Forum: General Discussion
Topic: Depth Fade to Object's Own Backfaces
Replies: 9
Views: 13467

Depth Fade to Object's Own Backfaces

Hi! I've been working with Amplify Shader Editor trying to get an effect that represents the "volume" of the transparent object you're looking through. Think of it like looking through a solid mass of light in the air - if you're looking through a really thin strip then it's not very bright, but if ...