After a while deliberating and trying different things, I think the best solution might be to go with the relatively cheaper method of a single pass using depth to backfaces. All the trouble of adding another pass could hurt performance too much.
Honestly, it's doing a decent job simulating the ...
Search found 5 matches
- Sun Aug 05, 2018 6:13 am
- Forum: General Discussion
- Topic: Depth Fade to Object's Own Backfaces
- Replies: 9
- Views: 13467
- Tue Jul 31, 2018 5:17 am
- Forum: General Discussion
- Topic: Depth Fade to Object's Own Backfaces
- Replies: 9
- Views: 13467
Re: Depth Fade to Object's Own Backfaces
Thanks for all your help so far. I keep getting close but I just can't wrap my head around this one thing now.
I think I have the 'on paper' idea figured out, but the specifics just seem to break my brain. Perhaps you can help me piece together how to do this.
Here's the basic outline of what I ...
I think I have the 'on paper' idea figured out, but the specifics just seem to break my brain. Perhaps you can help me piece together how to do this.
Here's the basic outline of what I ...
- Sat Jul 28, 2018 7:37 am
- Forum: General Discussion
- Topic: Depth Fade to Object's Own Backfaces
- Replies: 9
- Views: 13467
Re: Depth Fade to Object's Own Backfaces
I'm still getting my footing with the concepts possible in Amplify, but this looks like it could be a much more expensive and difficult effect to pull off than I hoped. I've tried going down the rabbit hole with what you linked but so far, no dice. I may have to eventually give up on this one and ...
- Thu Jul 26, 2018 5:31 pm
- Forum: General Discussion
- Topic: Depth Fade to Object's Own Backfaces
- Replies: 9
- Views: 13467
Re: Depth Fade to Object's Own Backfaces
Thanks for your prompt reply!
I hadn't noticed the walls behind the object. I thought it was using its own backfaces for its depth calculations but I suppose it is the walls and floor causing it to render that way. I guess I already had the settings, but I can't always put solid walls behind my ...
I hadn't noticed the walls behind the object. I thought it was using its own backfaces for its depth calculations but I suppose it is the walls and floor causing it to render that way. I guess I already had the settings, but I can't always put solid walls behind my ...
- Thu Jul 26, 2018 5:20 am
- Forum: General Discussion
- Topic: Depth Fade to Object's Own Backfaces
- Replies: 9
- Views: 13467
Depth Fade to Object's Own Backfaces
Hi! I've been working with Amplify Shader Editor trying to get an effect that represents the "volume" of the transparent object you're looking through. Think of it like looking through a solid mass of light in the air - if you're looking through a really thin strip then it's not very bright, but if ...