Hey Diogo
Finally had the time to check if it also happens when the objects are not instantiated during runtime: It looks exactly the same. Disabling the rotation of the wheels also doesn't change anything with or without excluded layers. It also makes no difference when I don't exclude the layer ...
Search found 8 matches
- Wed Apr 16, 2014 5:20 pm
- Forum: Amplify Motion
- Topic: Visual Artifact
- Replies: 7
- Views: 7086
- Sat Apr 05, 2014 6:17 pm
- Forum: Amplify Motion
- Topic: Visual Artifact
- Replies: 7
- Views: 7086
Re: Visual Artifact
I checked it and noticed that I already had it (the car, wheels, etc.) on an excluded layer like you suggested.
It looks like it has something to do with moving objects which are close to static objects. I made a video to illustrate the problem (download it here: http://krautscape.net/download ...
It looks like it has something to do with moving objects which are close to static objects. I made a video to illustrate the problem (download it here: http://krautscape.net/download ...
- Wed Apr 02, 2014 7:20 pm
- Forum: Amplify Motion
- Topic: Visual Artifact
- Replies: 7
- Views: 7086
Re: Visual Artifact
Is adding the AmplifyMotionObject script to the option the same like excluding it from the culling mask, or does it work differently? If it's different, I'll try that.
- Tue Apr 01, 2014 6:10 am
- Forum: Amplify Motion
- Topic: Visual Artifact
- Replies: 7
- Views: 7086
Visual Artifact
I'm using the effect for a racing game (http://krautscape.net/), and I noticed an artifact, visible behind the wheels.
http://s11.postimg.org/n931k7mw3/Screenshot_0004.jpg
http://postimg.com/146000/sc2-145464.jpg
The car is a compound object consisting of a main body (Skinned mesh), four ...
http://s11.postimg.org/n931k7mw3/Screenshot_0004.jpg
http://postimg.com/146000/sc2-145464.jpg
The car is a compound object consisting of a main body (Skinned mesh), four ...
- Tue Apr 01, 2014 5:34 am
- Forum: Amplify Motion
- Topic: NullRef exception in AmplifyMotionObject [SOLVED]
- Replies: 3
- Views: 2379
Re: NullRef exception in AmplifyMotionObject
That's perfect, thanks!
- Sat Mar 29, 2014 7:09 pm
- Forum: Amplify Color
- Topic: transparent objects not rendered
- Replies: 3
- Views: 3102
Re: transparent objects not rendered
Thanks for the reply, I'll look into that. It's entirely possible that it also happens with other image effects.
- Sat Mar 29, 2014 7:07 pm
- Forum: Amplify Motion
- Topic: NullRef exception in AmplifyMotionObject [SOLVED]
- Replies: 3
- Views: 2379
NullRef exception in AmplifyMotionObject [SOLVED]
I get this nullref exception when I instantiate objects with the AmplifyMotionObject script attached.
NullReferenceException: Object reference not set to an instance of an object
AmplifyMotionObject.Start ()
The error appears only when there is no camera with the amplify motion effect in the ...
NullReferenceException: Object reference not set to an instance of an object
AmplifyMotionObject.Start ()
The error appears only when there is no camera with the amplify motion effect in the ...
- Tue Mar 25, 2014 6:46 pm
- Forum: Amplify Color
- Topic: transparent objects not rendered
- Replies: 3
- Views: 3102
transparent objects not rendered
I recently bought amplify color and it works great so far, with one exception: When I render the color corrected camera to a render texture, all transparent objects are missing (not rendered).
My camera setup looks like this:
- 1-4 cameras for rendering the game (depth=0, multiple cameras for ...
My camera setup looks like this:
- 1-4 cameras for rendering the game (depth=0, multiple cameras for ...