Hi,
I want to fade out a shadowcasting mesh, I do this via alpha test to also fade the shadow.
Normally the shadow plops away around the mask value. If I turn on alpha to coverage, only the shadow dissolves in a cool way, the object stays opaque.
Can you help me to get both, object and shadow ...
Search found 3 matches
- Thu Jun 21, 2018 10:33 am
- Forum: Amplify Shader Editor
- Topic: Alpha Test, Masked and Alpha To Coverage. Fading Shadows!
- Replies: 1
- Views: 3296
- Thu Jun 21, 2018 10:26 am
- Forum: Amplify Shader Editor
- Topic: depth fade with particle alpha shader
- Replies: 4
- Views: 4035
Re: depth fade with particle alpha shader
Thank you very much,
we were just running into compiler errors due to me commenting out the depth texture identifier..
Cheers!
we were just running into compiler errors due to me commenting out the depth texture identifier..
Cheers!
- Mon May 21, 2018 1:01 pm
- Forum: Amplify Shader Editor
- Topic: depth fade with particle alpha shader
- Replies: 4
- Views: 4035
depth fade with particle alpha shader
Hi
I want to create a particle effect which makes use of depth fade, so a cloud of dust intersects smoothly with the ground.
when using th DepthFade Node, I get this error:
redefinition of '_CameraDepthTexture' at line 70 (on d3d11)
I had a browse in the forum and saw someone had a similar ...
I want to create a particle effect which makes use of depth fade, so a cloud of dust intersects smoothly with the ground.
when using th DepthFade Node, I get this error:
redefinition of '_CameraDepthTexture' at line 70 (on d3d11)
I had a browse in the forum and saw someone had a similar ...