Search found 3 matches

by dom
Thu Jun 21, 2018 10:33 am
Forum: Amplify Shader Editor
Topic: Alpha Test, Masked and Alpha To Coverage. Fading Shadows!
Replies: 1
Views: 3296

Alpha Test, Masked and Alpha To Coverage. Fading Shadows!

Hi,

I want to fade out a shadowcasting mesh, I do this via alpha test to also fade the shadow.
Normally the shadow plops away around the mask value. If I turn on alpha to coverage, only the shadow dissolves in a cool way, the object stays opaque.

Can you help me to get both, object and shadow ...
by dom
Thu Jun 21, 2018 10:26 am
Forum: Amplify Shader Editor
Topic: depth fade with particle alpha shader
Replies: 4
Views: 4035

Re: depth fade with particle alpha shader

Thank you very much,

we were just running into compiler errors due to me commenting out the depth texture identifier..

Cheers! :)
by dom
Mon May 21, 2018 1:01 pm
Forum: Amplify Shader Editor
Topic: depth fade with particle alpha shader
Replies: 4
Views: 4035

depth fade with particle alpha shader

Hi

I want to create a particle effect which makes use of depth fade, so a cloud of dust intersects smoothly with the ground.
when using th DepthFade Node, I get this error:

redefinition of '_CameraDepthTexture' at line 70 (on d3d11)

I had a browse in the forum and saw someone had a similar ...