It looks like I was mistaken!
When you said:
I believe what you are looking for is known as Object to World.
This works, for most situations. However, I think I found a bug.
When writing a sprite shader, it appears as if the Object To World node doesn't work unless there is only one sprite ...
Search found 5 matches
- Fri Feb 22, 2019 9:39 pm
- Forum: Amplify Shader Editor
- Topic: Absolute world position
- Replies: 10
- Views: 13424
- Fri Feb 22, 2019 6:55 pm
- Forum: Amplify Shader Editor
- Topic: World Transform Params doesn't seem to work correctly
- Replies: 1
- Views: 2809
World Transform Params doesn't seem to work correctly
The World Transform Params ( http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/World_Transform_Params ) doesn't seem to work correctly.
The X,Y,Z values don't seem to return anything, when it seems like they should be returning the object's pivot/world position.
(To be ...
The X,Y,Z values don't seem to return anything, when it seems like they should be returning the object's pivot/world position.
(To be ...
- Fri Feb 22, 2019 6:45 pm
- Forum: Amplify Shader Editor
- Topic: Absolute world position
- Replies: 10
- Views: 13424
Re: Absolute world position
Hi Ricardo,
Garrettorious clearly stated what he' after.
All I want is a node that returns a float3 with the world space pivot of the object the mesh renderer is attached to.
You must have misread his question. World Position Node is clearly not what he is asking for.
I would also like to ...
Garrettorious clearly stated what he' after.
All I want is a node that returns a float3 with the world space pivot of the object the mesh renderer is attached to.
You must have misread his question. World Position Node is clearly not what he is asking for.
I would also like to ...
- Wed May 23, 2018 5:48 am
- Forum: General Discussion
- Topic: Unlit Shader/Material Previews
- Replies: 3
- Views: 6815
Re: Unlit Shader/Material Previews
All good! I guess I should suggest an unlit-plane preview mode on the Unity forums haha. Cheers!
- Fri May 18, 2018 9:56 pm
- Forum: General Discussion
- Topic: Unlit Shader/Material Previews
- Replies: 3
- Views: 6815
Unlit Shader/Material Previews
Hey all,
One thing that I thought was great about Shader Forge was that you could easily modify the material preview mode. It allows you to use the default Unity preview modes (mesh, plane, etc) but also included the ability to preview a material as an unlit plane, or a flat unlit image stretched ...
One thing that I thought was great about Shader Forge was that you could easily modify the material preview mode. It allows you to use the default Unity preview modes (mesh, plane, etc) but also included the ability to preview a material as an unlit plane, or a flat unlit image stretched ...