Search found 5 matches

by tonycoculuzzi
Fri Feb 22, 2019 9:39 pm
Forum: Amplify Shader Editor
Topic: Absolute world position
Replies: 10
Views: 13415

Re: Absolute world position

It looks like I was mistaken!

When you said:
I believe what you are looking for is known as Object to World.

This works, for most situations. However, I think I found a bug.

When writing a sprite shader, it appears as if the Object To World node doesn't work unless there is only one sprite ...
by tonycoculuzzi
Fri Feb 22, 2019 6:55 pm
Forum: Amplify Shader Editor
Topic: World Transform Params doesn't seem to work correctly
Replies: 1
Views: 2807

World Transform Params doesn't seem to work correctly

The World Transform Params ( http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/World_Transform_Params ) doesn't seem to work correctly.

The X,Y,Z values don't seem to return anything, when it seems like they should be returning the object's pivot/world position.

(To be ...
by tonycoculuzzi
Fri Feb 22, 2019 6:45 pm
Forum: Amplify Shader Editor
Topic: Absolute world position
Replies: 10
Views: 13415

Re: Absolute world position

Hi Ricardo,

Garrettorious clearly stated what he' after.

All I want is a node that returns a float3 with the world space pivot of the object the mesh renderer is attached to.

You must have misread his question. World Position Node is clearly not what he is asking for.

I would also like to ...
by tonycoculuzzi
Wed May 23, 2018 5:48 am
Forum: General Discussion
Topic: Unlit Shader/Material Previews
Replies: 3
Views: 6812

Re: Unlit Shader/Material Previews

All good! I guess I should suggest an unlit-plane preview mode on the Unity forums haha. Cheers!
by tonycoculuzzi
Fri May 18, 2018 9:56 pm
Forum: General Discussion
Topic: Unlit Shader/Material Previews
Replies: 3
Views: 6812

Unlit Shader/Material Previews

Hey all,

One thing that I thought was great about Shader Forge was that you could easily modify the material preview mode. It allows you to use the default Unity preview modes (mesh, plane, etc) but also included the ability to preview a material as an unlit plane, or a flat unlit image stretched ...