Search found 5 matches
- Wed May 23, 2018 4:50 pm
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17721
Re: Odd behaviour with objects of differing scale.
Yep left a nice rating through the unity editor already. Moved over from Shader Forge and will definitely recommend Amplify to everyone I know!
- Tue May 22, 2018 8:51 pm
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17721
Re: Odd behaviour with objects of differing scale.
Thanks so much for the help and suggestions, Cutout & Alpha Test w/ an Opacity Mask did the trick!
- Mon May 21, 2018 6:57 pm
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17721
Re: Odd behaviour with objects of differing scale.
I just intend to use this triplanar shader on the road so that it's easier to see changes in elevation.
The road is a separate mesh that is on top of the terrain, so the terrain would not be using this shader.
Ok I will email a project over in Unity 2018.1.0f2, just making it now!
The road is a separate mesh that is on top of the terrain, so the terrain would not be using this shader.
Ok I will email a project over in Unity 2018.1.0f2, just making it now!
- Fri May 18, 2018 6:16 pm
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17721
Re: Odd behaviour with objects of differing scale.
Hey there, thank you for the kind words and support!
Depending on the type of effect you're creating, you could potentially use the Vertex Position node to ensure that the effect that is bound to the object stays exactly the same even if it changes position, rotation or size.
I would also ...
Depending on the type of effect you're creating, you could potentially use the Vertex Position node to ensure that the effect that is bound to the object stays exactly the same even if it changes position, rotation or size.
I would also ...
- Wed May 16, 2018 11:44 am
- Forum: General Discussion
- Topic: Odd behaviour with objects of differing scale.
- Replies: 11
- Views: 17721
Odd behaviour with objects of differing scale.
Hey!
Relatively new to Amplify shader, but it's been very useful and powerful so far!
Been running into a strange issue where the scale of objects leads to different behaviour of the shader on Unity 2018.1.0f1 on Windows 10.
Here's an example with my triplanar shader (and I'm aware of the Amplify ...
Relatively new to Amplify shader, but it's been very useful and powerful so far!
Been running into a strange issue where the scale of objects leads to different behaviour of the shader on Unity 2018.1.0f1 on Windows 10.
Here's an example with my triplanar shader (and I'm aware of the Amplify ...