Hi!
It seems the problem is fixed! Thanks!
Filipe
Search found 4 matches
- Mon May 21, 2018 10:38 am
- Forum: General Discussion
- Topic: Sampling from 3d textures doesn't seem to work
- Replies: 7
- Views: 9739
- Tue May 15, 2018 1:09 pm
- Forum: General Discussion
- Topic: Sampling from 3d textures doesn't seem to work
- Replies: 7
- Views: 9739
Re: Sampling from 3d textures doesn't seem to work
Hi there!
Is there an ETA for this?
Best regards,
Filipe
Is there an ETA for this?
Best regards,
Filipe
- Mon May 14, 2018 3:46 pm
- Forum: General Discussion
- Topic: Sampling from 3d textures doesn't seem to work
- Replies: 7
- Views: 9739
Re: Sampling from 3d textures doesn't seem to work
Ah, forgot to mention, this is using Unity 2017.4.2f2
Filipe
Filipe
- Mon May 14, 2018 3:42 pm
- Forum: General Discussion
- Topic: Sampling from 3d textures doesn't seem to work
- Replies: 7
- Views: 9739
Sampling from 3d textures doesn't seem to work
Hi there,
I'm having difficulty sampling from a 3d texture...
I've made a simple shader:
- Texture Object Node with Auto-Cast Mode set to "Locked To Texture 3D"
- World Position Node
- Texture Sampler Node. The Tex input is connected to the Tex output of the Texture Object, and the UV input is ...
I'm having difficulty sampling from a 3d texture...
I've made a simple shader:
- Texture Object Node with Auto-Cast Mode set to "Locked To Texture 3D"
- World Position Node
- Texture Sampler Node. The Tex input is connected to the Tex output of the Texture Object, and the UV input is ...