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- Sat Sep 01, 2018 8:17 pm
- Forum: Amplify Shader Editor
- Topic: Toggles, unused branches and performance
- Replies: 1
- Views: 2091
- Sat Sep 01, 2018 12:27 pm
- Forum: Amplify Shader Editor
- Topic: Toggles, unused branches and performance
- Replies: 1
- Views: 2091
Toggles, unused branches and performance
Hey everyone,
I've been using ASE for a while now and I'm in love with it. I personally love providing shaders with a lot of cuztomization options, and as the amount of toggles, values and effects increase, I have a feeling I'm not doing things the optimum way in regards to performance.
This is a ...
I've been using ASE for a while now and I'm in love with it. I personally love providing shaders with a lot of cuztomization options, and as the amount of toggles, values and effects increase, I have a feeling I'm not doing things the optimum way in regards to performance.
This is a ...
- Fri May 11, 2018 10:13 am
- Forum: Amplify Shader Editor
- Topic: Trouble with screen space and alpha-masked shader
- Replies: 10
- Views: 11709
Re: Trouble with screen space and alpha-masked shader
I did check the included dissolve shader, however the dissolve source is a texture and not noise, which seems to change the issue completely. Following a node structure similar to the emission on this shader doesn't do anything.
- Thu May 10, 2018 7:37 pm
- Forum: Amplify Shader Editor
- Topic: Trouble with screen space and alpha-masked shader
- Replies: 10
- Views: 11709
Re: Trouble with screen space and alpha-masked shader
Hi!
Piggybacking on this question, since I'm trying to achieve the exact same result, how would you go around creating the emissive border around the noise? I'm kind of a ASE noob and I pretty much am on the stage of "plugging stuff around and see what happens" but I managed to kinda get it working ...
Piggybacking on this question, since I'm trying to achieve the exact same result, how would you go around creating the emissive border around the noise? I'm kind of a ASE noob and I pretty much am on the stage of "plugging stuff around and see what happens" but I managed to kinda get it working ...