Search found 11 matches

by Giantswing
Sat Jun 02, 2018 6:07 pm
Forum: Amplify Shader Editor
Topic: Postprocess and UI Template in Lightweight renderer
Replies: 3
Views: 1970

Re: Postprocess and UI Template in Lightweight renderer

Sorry if this may sound rude it's not my intention at all but, I think the same templates that are for the legacy renderer should be available in other renderers or at least in the LWRP and the HDRP even if it was just about consistency and I find it weird that you guys think so differently about ...
by Giantswing
Sat May 26, 2018 11:35 am
Forum: Amplify Shader Editor
Topic: Postprocess and UI Template in Lightweight renderer
Replies: 3
Views: 1970

Postprocess and UI Template in Lightweight renderer

Hi! I'm making a small mobile project and I think using the new lightweight renderer would help me a lot to achieve better performance, the problem is that I have some UI and post processing shaders that I'd love to use too, since this ones dont have a template I dont know how I could do it.

My ...
by Giantswing
Thu May 17, 2018 1:24 pm
Forum: Amplify Shader Editor
Topic: Panning a texture using Triplanar Sampler
Replies: 3
Views: 2778

Re: Panning a texture using Triplanar Sampler

Well I've tried looking at that example you told me but it seems incredibly complicated for my level it also produces some stretching that doesnt happen with the normal triplanar sampler, I think it would be nice to have maybe a second Triplanar Sampler with more options in case you want them but ...
by Giantswing
Thu May 17, 2018 10:38 am
Forum: Amplify Shader Editor
Topic: Panning a texture using Triplanar Sampler
Replies: 3
Views: 2778

Panning a texture using Triplanar Sampler

Hi amplify team and everyone else! The title pretty much sums it up, how would I go around panning a texture using the Triplanar Sampler, doing in with a regular texture sample is pretty easy because you have the UV input but I dont know how would I do it with the Triplanar Sampler, any ideas ...
by Giantswing
Mon May 07, 2018 8:25 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14092

Re: Having an array of positions for a desired effect

Sure! Here it is: https://drive.google.com/open?id=1X6fOiq4VXz62EwBMnjxoz8F1l1kgsgbr

The nodes are super messy I'm sorry about that, I was just trying stuff out

About the for loop yeah I thought about a dynamic system because this effect was meant for some enemies in a FPS and I wouldnt know from ...
by Giantswing
Mon May 07, 2018 7:12 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14092

Re: Having an array of positions for a desired effect

Okay I got it working! That last post you send me to really made me think of ways of doing it, and I could make it using nodes too, I just did some small calculation in the custom node, thanks thanks thanks!
https://i.imgur.com/r0LmHHw.gif
This opens me a whole array of options :P

The only thing ...
by Giantswing
Mon May 07, 2018 6:32 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14092

Re: Having an array of positions for a desired effect

Here is the link for the download, sorry for not using the attach file here in the forum, it kept getting stuck and never finished uploading:

https://drive.google.com/open?id=1DXleFKmP7H2hgrP35RFFb_nLaXs8cwWM

Also I looked over the post you sent me to and seems super interesting and quite ...
by Giantswing
Mon May 07, 2018 5:08 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14092

Re: Having an array of positions for a desired effect

Yeah sure I'll upload it right away but everything is in the previous post that I made, I just want to have an effect happen to multiple positions at the same time, the global array node works but I can only fetch it one index not the three of them in the example above

As soon as I finish ...
by Giantswing
Sat May 05, 2018 5:18 pm
Forum: Amplify Shader Editor
Topic: UI Shaders
Replies: 1
Views: 5172

UI Shaders

Hi! I'm using UI template, how can I "clip" pixels so that they're invisble?
by Giantswing
Sat May 05, 2018 2:10 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14092

Re: Having an array of positions for a desired effect

Dang! No luck so far, this is a head scratcher for me, so far the node setup looks like this:

Image

Result:

Image

C# code:

Image