Search found 11 matches
- Sat Jun 02, 2018 6:07 pm
- Forum: Amplify Shader Editor
- Topic: Postprocess and UI Template in Lightweight renderer
- Replies: 3
- Views: 1970
Re: Postprocess and UI Template in Lightweight renderer
Sorry if this may sound rude it's not my intention at all but, I think the same templates that are for the legacy renderer should be available in other renderers or at least in the LWRP and the HDRP even if it was just about consistency and I find it weird that you guys think so differently about ...
- Sat May 26, 2018 11:35 am
- Forum: Amplify Shader Editor
- Topic: Postprocess and UI Template in Lightweight renderer
- Replies: 3
- Views: 1970
Postprocess and UI Template in Lightweight renderer
Hi! I'm making a small mobile project and I think using the new lightweight renderer would help me a lot to achieve better performance, the problem is that I have some UI and post processing shaders that I'd love to use too, since this ones dont have a template I dont know how I could do it.
My ...
My ...
- Thu May 17, 2018 1:24 pm
- Forum: Amplify Shader Editor
- Topic: Panning a texture using Triplanar Sampler
- Replies: 3
- Views: 2778
Re: Panning a texture using Triplanar Sampler
Well I've tried looking at that example you told me but it seems incredibly complicated for my level it also produces some stretching that doesnt happen with the normal triplanar sampler, I think it would be nice to have maybe a second Triplanar Sampler with more options in case you want them but ...
- Thu May 17, 2018 10:38 am
- Forum: Amplify Shader Editor
- Topic: Panning a texture using Triplanar Sampler
- Replies: 3
- Views: 2778
Panning a texture using Triplanar Sampler
Hi amplify team and everyone else! The title pretty much sums it up, how would I go around panning a texture using the Triplanar Sampler, doing in with a regular texture sample is pretty easy because you have the UV input but I dont know how would I do it with the Triplanar Sampler, any ideas ...
- Mon May 07, 2018 8:25 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14092
Re: Having an array of positions for a desired effect
Sure! Here it is: https://drive.google.com/open?id=1X6fOiq4VXz62EwBMnjxoz8F1l1kgsgbr
The nodes are super messy I'm sorry about that, I was just trying stuff out
About the for loop yeah I thought about a dynamic system because this effect was meant for some enemies in a FPS and I wouldnt know from ...
The nodes are super messy I'm sorry about that, I was just trying stuff out
About the for loop yeah I thought about a dynamic system because this effect was meant for some enemies in a FPS and I wouldnt know from ...
- Mon May 07, 2018 7:12 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14092
Re: Having an array of positions for a desired effect
Okay I got it working! That last post you send me to really made me think of ways of doing it, and I could make it using nodes too, I just did some small calculation in the custom node, thanks thanks thanks!
https://i.imgur.com/r0LmHHw.gif
This opens me a whole array of options :P
The only thing ...
https://i.imgur.com/r0LmHHw.gif
This opens me a whole array of options :P
The only thing ...
- Mon May 07, 2018 6:32 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14092
Re: Having an array of positions for a desired effect
Here is the link for the download, sorry for not using the attach file here in the forum, it kept getting stuck and never finished uploading:
https://drive.google.com/open?id=1DXleFKmP7H2hgrP35RFFb_nLaXs8cwWM
Also I looked over the post you sent me to and seems super interesting and quite ...
https://drive.google.com/open?id=1DXleFKmP7H2hgrP35RFFb_nLaXs8cwWM
Also I looked over the post you sent me to and seems super interesting and quite ...
- Mon May 07, 2018 5:08 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14092
Re: Having an array of positions for a desired effect
Yeah sure I'll upload it right away but everything is in the previous post that I made, I just want to have an effect happen to multiple positions at the same time, the global array node works but I can only fetch it one index not the three of them in the example above
As soon as I finish ...
As soon as I finish ...
- Sat May 05, 2018 5:18 pm
- Forum: Amplify Shader Editor
- Topic: UI Shaders
- Replies: 1
- Views: 5172
UI Shaders
Hi! I'm using UI template, how can I "clip" pixels so that they're invisble?
- Sat May 05, 2018 2:10 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14092
Re: Having an array of positions for a desired effect
Dang! No luck so far, this is a head scratcher for me, so far the node setup looks like this:

Result:

C# code:


Result:

C# code:
