Search found 7 matches

by yaos01
Tue Dec 04, 2018 9:47 am
Forum: Amplify Shader Editor
Topic: About blend modes and grass
Replies: 4
Views: 4539

Re: About blend modes and grass

Thanks for the help, I'll look into it !
by yaos01
Fri Nov 23, 2018 11:09 am
Forum: Amplify Shader Editor
Topic: About blend modes and grass
Replies: 4
Views: 4539

Re: About blend modes and grass

Hey!
Thanks for your detailed answer, that gave me a number of leads.
Unfortunately I'm not familiar with code and only use node-based shader making so I can't read the unity's shader code out of the blue.
As for the link to the shader you gave me, I can't seem to make it work. The mesh become ...
by yaos01
Thu Nov 22, 2018 10:17 am
Forum: Amplify Shader Editor
Topic: About blend modes and grass
Replies: 4
Views: 4539

About blend modes and grass

Hello!
I am trying to explore my options concerning grass in Unity, using ASE. I have 2 questions:

1) I am finding that the standard unity shader with fade does a really good effect of grass, but I fail to replicate the same effect. I understand most of how blend mode works but apparently not ...
by yaos01
Thu Apr 26, 2018 8:28 am
Forum: Amplify Shader Editor
Topic: Normal dir. node equivalent ?
Replies: 7
Views: 4385

Re: Normal dir. node equivalent ?

Thanks for the help, I will find a compromise!
by yaos01
Sat Apr 21, 2018 9:45 am
Forum: Amplify Shader Editor
Topic: Normal dir. node equivalent ?
Replies: 7
Views: 4385

Re: Normal dir. node equivalent ?

Hey!
Thanks for your answers again, as well as your shader, it's really helpful. I might use that effect in the shader to bring some variety.
It still a bit too sparse for the effect I want to use, a regular gradient from the bottom object.

The shader "PositionCutOff" do exactly what I wish for my ...
by yaos01
Fri Apr 20, 2018 4:17 pm
Forum: Amplify Shader Editor
Topic: Normal dir. node equivalent ?
Replies: 7
Views: 4385

Re: Normal dir. node equivalent ?

Thanks for your fast answer!
Unfortunately I can't seems to make the world normal node work, maybe I don't get it.

This is the part of my shader right now that is causing me confusion

https://gyazo.com/b2b8ec9fa3d775f5ba444828f2cdf1c6

For now the shader works with the sand gradient, I can turn ...
by yaos01
Fri Apr 20, 2018 3:25 pm
Forum: Amplify Shader Editor
Topic: Normal dir. node equivalent ?
Replies: 7
Views: 4385

Normal dir. node equivalent ?

Hello everyone
I used to use Shaderforge for my shaders but switched to Amplify because of their update.
I'm making a shader that puts sand at the bottom of an object. I used to be able to use the "Normal Dir." node and I can't find an equivalence in the Amplify nodes. Anyone have a solution?

The ...