Search found 7 matches
- Tue Dec 04, 2018 9:47 am
- Forum: Amplify Shader Editor
- Topic: About blend modes and grass
- Replies: 4
- Views: 4539
Re: About blend modes and grass
Thanks for the help, I'll look into it !
- Fri Nov 23, 2018 11:09 am
- Forum: Amplify Shader Editor
- Topic: About blend modes and grass
- Replies: 4
- Views: 4539
Re: About blend modes and grass
Hey!
Thanks for your detailed answer, that gave me a number of leads.
Unfortunately I'm not familiar with code and only use node-based shader making so I can't read the unity's shader code out of the blue.
As for the link to the shader you gave me, I can't seem to make it work. The mesh become ...
Thanks for your detailed answer, that gave me a number of leads.
Unfortunately I'm not familiar with code and only use node-based shader making so I can't read the unity's shader code out of the blue.
As for the link to the shader you gave me, I can't seem to make it work. The mesh become ...
- Thu Nov 22, 2018 10:17 am
- Forum: Amplify Shader Editor
- Topic: About blend modes and grass
- Replies: 4
- Views: 4539
About blend modes and grass
Hello!
I am trying to explore my options concerning grass in Unity, using ASE. I have 2 questions:
1) I am finding that the standard unity shader with fade does a really good effect of grass, but I fail to replicate the same effect. I understand most of how blend mode works but apparently not ...
I am trying to explore my options concerning grass in Unity, using ASE. I have 2 questions:
1) I am finding that the standard unity shader with fade does a really good effect of grass, but I fail to replicate the same effect. I understand most of how blend mode works but apparently not ...
- Thu Apr 26, 2018 8:28 am
- Forum: Amplify Shader Editor
- Topic: Normal dir. node equivalent ?
- Replies: 7
- Views: 4385
Re: Normal dir. node equivalent ?
Thanks for the help, I will find a compromise!
- Sat Apr 21, 2018 9:45 am
- Forum: Amplify Shader Editor
- Topic: Normal dir. node equivalent ?
- Replies: 7
- Views: 4385
Re: Normal dir. node equivalent ?
Hey!
Thanks for your answers again, as well as your shader, it's really helpful. I might use that effect in the shader to bring some variety.
It still a bit too sparse for the effect I want to use, a regular gradient from the bottom object.
The shader "PositionCutOff" do exactly what I wish for my ...
Thanks for your answers again, as well as your shader, it's really helpful. I might use that effect in the shader to bring some variety.
It still a bit too sparse for the effect I want to use, a regular gradient from the bottom object.
The shader "PositionCutOff" do exactly what I wish for my ...
- Fri Apr 20, 2018 4:17 pm
- Forum: Amplify Shader Editor
- Topic: Normal dir. node equivalent ?
- Replies: 7
- Views: 4385
Re: Normal dir. node equivalent ?
Thanks for your fast answer!
Unfortunately I can't seems to make the world normal node work, maybe I don't get it.
This is the part of my shader right now that is causing me confusion
https://gyazo.com/b2b8ec9fa3d775f5ba444828f2cdf1c6
For now the shader works with the sand gradient, I can turn ...
Unfortunately I can't seems to make the world normal node work, maybe I don't get it.
This is the part of my shader right now that is causing me confusion
https://gyazo.com/b2b8ec9fa3d775f5ba444828f2cdf1c6
For now the shader works with the sand gradient, I can turn ...
- Fri Apr 20, 2018 3:25 pm
- Forum: Amplify Shader Editor
- Topic: Normal dir. node equivalent ?
- Replies: 7
- Views: 4385
Normal dir. node equivalent ?
Hello everyone
I used to use Shaderforge for my shaders but switched to Amplify because of their update.
I'm making a shader that puts sand at the bottom of an object. I used to be able to use the "Normal Dir." node and I can't find an equivalence in the Amplify nodes. Anyone have a solution?
The ...
I used to use Shaderforge for my shaders but switched to Amplify because of their update.
I'm making a shader that puts sand at the bottom of an object. I used to be able to use the "Normal Dir." node and I can't find an equivalence in the Amplify nodes. Anyone have a solution?
The ...