You're very welcome!
I'm not entirely sure if this can be archived by only using shaders. I will try it out as soon as I've a bit more time to spend and will let you know.
It really would be awesome if this effect could be archived with Amplify! But please implement a dynamic solution without ...
Search found 4 matches
- Tue Apr 24, 2018 10:50 am
- Forum: Amplify Shader Editor
- Topic: Terrain shader to "integrate" other objects
- Replies: 6
- Views: 3507
- Mon Apr 23, 2018 5:54 pm
- Forum: Amplify Shader Editor
- Topic: Terrain shader to "integrate" other objects
- Replies: 6
- Views: 3507
Re: Terrain shader to "integrate" other objects
Hi there,
I've made some serious progress with signed distance fields (based on the great work of keijiro https://github.com/keijiro/DFVolume) already. Everything works fine, BUT you have to bake these fields every time your static objects change.
So currently I'm considering a more "dynamic ...
I've made some serious progress with signed distance fields (based on the great work of keijiro https://github.com/keijiro/DFVolume) already. Everything works fine, BUT you have to bake these fields every time your static objects change.
So currently I'm considering a more "dynamic ...
- Thu Apr 19, 2018 3:05 pm
- Forum: Amplify Shader Editor
- Topic: Terrain shader to "integrate" other objects
- Replies: 6
- Views: 3507
Re: Terrain shader to "integrate" other objects
Hi,
thanks for your fast response! I've already looked into this asset from the asset store, but I think it overcomplicates the problem a bit. Because I'm using triplanar projection and I think it shouldn't be too hard do blend some rocks into a floor/terrain depending on the intersection.
But ...
thanks for your fast response! I've already looked into this asset from the asset store, but I think it overcomplicates the problem a bit. Because I'm using triplanar projection and I think it shouldn't be too hard do blend some rocks into a floor/terrain depending on the intersection.
But ...
- Wed Apr 18, 2018 12:47 pm
- Forum: Amplify Shader Editor
- Topic: Terrain shader to "integrate" other objects
- Replies: 6
- Views: 3507
Terrain shader to "integrate" other objects
Hi there,
I just bought ASE and it's worth every cent!!! Great!
But currently I wanted to author a bit more complicated shader to "integrate"/blend other objects with my floor/terrain.
In the CryEngine it´s called "soft depth testing". I think this movie explains it better: https://youtu.be ...
I just bought ASE and it's worth every cent!!! Great!
But currently I wanted to author a bit more complicated shader to "integrate"/blend other objects with my floor/terrain.
In the CryEngine it´s called "soft depth testing". I think this movie explains it better: https://youtu.be ...