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- Tue Apr 17, 2018 12:35 pm
- Forum: Amplify Shader Editor
- Topic: Multiple instances of the same Global Texture in a shader
- Replies: 2
- Views: 2957
Multiple instances of the same Global Texture in a shader
Hi there, I'm trying to create a triplanar projection shader with a global texture. When I try to use a reference to the global texture for the other UV then it kinda becomes a local texture instead. My solution right now has been to use 3 global textures instead and set them all to the same when I ...