Thanks, that does help - though I wonder then if there's a way to modify/branch/switch shaders based on selected graphic quality settings?
At the moment, aside from doing an "if" to check if the output from the light color node is 0 (which feels really hacky), I can't see any easy way to use a ...
Search found 4 matches
- Wed Apr 18, 2018 2:01 pm
- Forum: Amplify Shader Editor
- Topic: Light Color Node
- Replies: 8
- Views: 8468
- Tue Apr 17, 2018 5:08 pm
- Forum: Amplify Shader Editor
- Topic: Light Color Node
- Replies: 8
- Views: 8468
Re: Light Color Node
I've made as simple a project as possible - you'll need to open the TestScene scene (in the \Scenes folder) once the project comes up.
Interestingly, now the node is returning 0 on both computers, not just one, and I'm not certain what caused it to change. Hopefully that makes it easier to debug ...
Interestingly, now the node is returning 0 on both computers, not just one, and I'm not certain what caused it to change. Hopefully that makes it easier to debug ...
- Mon Apr 16, 2018 5:09 pm
- Forum: Amplify Shader Editor
- Topic: Light Color Node
- Replies: 8
- Views: 8468
Re: Light Color Node
Certainly, I've attached the .shader file here (in zip format) - if you need it in a different format, or need more information, feel free to ask.
I'm using Unity 2018.1.0b13 at the moment, and haven't yet tested it in other versions of Unity, but can do so if it may be relevant.
I'm using Unity 2018.1.0b13 at the moment, and haven't yet tested it in other versions of Unity, but can do so if it may be relevant.
- Fri Apr 13, 2018 8:19 pm
- Forum: Amplify Shader Editor
- Topic: Light Color Node
- Replies: 8
- Views: 8468
Light Color Node
Hey,
I'm having some issues using the Light Color node in Amplify Shader. On one machine, it works fine, and on another, it returns a value of 0 (in exactly the same build) for all outputs.
The machine that it works on is using a GTX 1070, and the one it's not working on is a GTX 970.
Is this a ...
I'm having some issues using the Light Color node in Amplify Shader. On one machine, it works fine, and on another, it returns a value of 0 (in exactly the same build) for all outputs.
The machine that it works on is using a GTX 1070, and the one it's not working on is a GTX 970.
Is this a ...