I was creating the shader on version 1.5.2, and had upgraded from 1.5.1. Note the shader did not exist while I was on 1.5.1, as I was creating it after the import was done.
My Unity version is 2017.3.1f1 Personal.
Search found 7 matches
- Wed May 02, 2018 5:54 pm
- Forum: Amplify Shader Editor
- Topic: Accessing _CameraDepthNormalsTexture
- Replies: 3
- Views: 1822
- Wed May 02, 2018 6:54 am
- Forum: Amplify Shader Editor
- Topic: Accessing _CameraDepthNormalsTexture
- Replies: 3
- Views: 1822
Accessing _CameraDepthNormalsTexture
As the title says, I've been trying to access this, and I've made texture samplers with the same name, used the Grab Screen Color node with the name, etc, and I just can't seem to get it to work.
Any help would be appreciated!
EDIT:
Apologies, restarting Unity seems to have fixed it, and I can ...
Any help would be appreciated!
EDIT:
Apologies, restarting Unity seems to have fixed it, and I can ...
- Tue May 01, 2018 4:47 am
- Forum: General Discussion
- Topic: Sobel Depth
- Replies: 2
- Views: 6363
Re: Sobel Depth
I believe I could do it if I could access _CameraDepthNormalsTexture from ASE, but I'm not sure how to do that.
I'd like to sample the normals of all pixels on the screen, but I don't know how to change that.
I'd like to sample the normals of all pixels on the screen, but I don't know how to change that.
- Tue May 01, 2018 12:05 am
- Forum: General Discussion
- Topic: Sobel Depth
- Replies: 2
- Views: 6363
Sobel Depth
Hi there. Not sure if this should go in this section or not, so sorry in advance.
I've been further extending my intersection shader to show sobel inside the sphere, and this is using the built-in SobelMain shader function provided by Amplify. I modified it to read screen color directly instead of ...
I've been further extending my intersection shader to show sobel inside the sphere, and this is using the built-in SobelMain shader function provided by Amplify. I modified it to read screen color directly instead of ...
- Tue Apr 03, 2018 6:35 pm
- Forum: Amplify Shader Editor
- Topic: Porting Shader From Unreal
- Replies: 5
- Views: 3673
Re: Porting Shader From Unreal
Thanks for the reply, but I actually figured it out. It was an issue of my units!
I changed "Hardness" to 200, and "Radius" to 0.5.
Then I also changed the opacity to 1 - SphereMask's output, now it works great!
https://cdn.discordapp.com/attachments/423170209881391108/430796653008519180/unknown ...
I changed "Hardness" to 200, and "Radius" to 0.5.
Then I also changed the opacity to 1 - SphereMask's output, now it works great!
https://cdn.discordapp.com/attachments/423170209881391108/430796653008519180/unknown ...
- Tue Apr 03, 2018 4:19 pm
- Forum: Amplify Shader Editor
- Topic: Porting Shader From Unreal
- Replies: 5
- Views: 3673
Re: Porting Shader From Unreal
Sure thing, I've attached the shader and its material, along with the material functions.
I did modify SphereMask to behave a bit more like UE4's version, but only by replacing an input.
I did modify SphereMask to behave a bit more like UE4's version, but only by replacing an input.
- Mon Apr 02, 2018 8:51 pm
- Forum: Amplify Shader Editor
- Topic: Porting Shader From Unreal
- Replies: 5
- Views: 3673
Porting Shader From Unreal
I'm quite new to unity shaders, newer still to Amplify Shader Editor, and there's a shader I'd like to port from Unreal.
The shader should be applied to a sphere object, and will highlight all intersecting geometry.
I've seemingly placed the same nodes as I had in UE4, yet the output is not the ...
The shader should be applied to a sphere object, and will highlight all intersecting geometry.
I've seemingly placed the same nodes as I had in UE4, yet the output is not the ...