Search found 9 matches

by Fikoljuky
Mon Feb 25, 2019 1:51 pm
Forum: Amplify Shader Editor
Topic: HDRP Templates errors?
Replies: 3
Views: 3865

Re: HDRP Templates errors?

I'm Still getting this issue in 2018.3.0f2

https://imgur.com/a/nOaeaSo
by Fikoljuky
Mon Feb 25, 2019 9:28 am
Forum: Amplify Shader Editor
Topic: HDRP showing pink and giving me errors
Replies: 5
Views: 5228

Re: HDRP showing pink and giving me errors

https://imgur.com/a/cqcfWvX

I'm having similar problems with the example shaders from you guys and my own shaders are also producing errors
by Fikoljuky
Mon Nov 26, 2018 8:50 am
Forum: General Discussion
Topic: Normal Reconstruction
Replies: 3
Views: 5505

Re: Normal Reconstruction

The Unity version is 2018.2.9f1 and I'm using the latest version of Amplify. The problem is with normal reconstruction. I'm having issues with reconstructing the normals on the water shader that I linked you. Could you provide me with an example on how to reconstruct the normal on a surface like the ...
by Fikoljuky
Fri Nov 23, 2018 8:05 am
Forum: General Discussion
Topic: Normal Reconstruction
Replies: 3
Views: 5505

Normal Reconstruction

Hello, I'm working on a water shader. I tried to reconstruct the normals but I wasn't able to do it using the provided example. Could You help me out?

Here is the link to the shader:
https://drive.google.com/file/d/1LOF1R8TH01tyzXJ5kuW6q5va2PL0HR-N/view?usp=sharing

Btw it has 10Mb and I wasn't ...
by Fikoljuky
Mon Nov 19, 2018 2:13 pm
Forum: General Discussion
Topic: Underwater/Above water rendering
Replies: 1
Views: 4454

Underwater/Above water rendering

Is it possible to make an effect similar to https://forums.unrealengine.com/filedata/fetch?photoid=1496897 this where one half of the screen is rendered with one type of post-processing and the other half with another?

I found a post about it on the Unreal forums but I'm not sure if it's possible ...
by Fikoljuky
Mon Nov 19, 2018 12:05 pm
Forum: Amplify Shader Editor
Topic: Real-time Reflection on water
Replies: 6
Views: 6860

Re: Real-time Reflection on water

I managed to get reflections working with reflection probes in the meantime. The specular values were off in my shader.

The effect looks nice but I'm still considering if I should use it or not as it's a big hit on the performance even at lower resolutions.
by Fikoljuky
Mon Nov 19, 2018 9:59 am
Forum: Amplify Shader Editor
Topic: Real-time Reflection on water
Replies: 6
Views: 6860

Re: Real-time Reflection on water

Hey. I was trying to do reflections using the example from the simple refraction example but I get the whole reflection moving too much. I would like to have it only close to the island in the distance and not have it slide around whenever I move the camera.

https://imgur.com/a/KDX1aiv

Could ...
by Fikoljuky
Tue Apr 03, 2018 6:56 am
Forum: Amplify Shader Editor
Topic: PS4 shader transparent shader rendering problem
Replies: 2
Views: 2074

Re: PS4 shader transparent shader rendering problem

Hey. Thanks for the reply. I'll send you the shader to the email you sent me.

I didn't get any errors. That's also the reason i contacted you. I wasn't sure what went wrong.
by Fikoljuky
Fri Mar 30, 2018 9:34 am
Forum: Amplify Shader Editor
Topic: PS4 shader transparent shader rendering problem
Replies: 2
Views: 2074

PS4 shader transparent shader rendering problem

Hello everyone! We're making a game for ps4/xboxOne/pc/switch and we encountered some rendering issues on a shader we made using amplify shader. It's a transparent shader that uses a mask to confine the area of in which the water is.
Here is a image we took on ps4. The issue is the black part ...