I'm Still getting this issue in 2018.3.0f2
https://imgur.com/a/nOaeaSo
Search found 9 matches
- Mon Feb 25, 2019 1:51 pm
- Forum: Amplify Shader Editor
- Topic: HDRP Templates errors?
- Replies: 3
- Views: 3865
- Mon Feb 25, 2019 9:28 am
- Forum: Amplify Shader Editor
- Topic: HDRP showing pink and giving me errors
- Replies: 5
- Views: 5228
Re: HDRP showing pink and giving me errors
https://imgur.com/a/cqcfWvX
I'm having similar problems with the example shaders from you guys and my own shaders are also producing errors
I'm having similar problems with the example shaders from you guys and my own shaders are also producing errors
- Mon Nov 26, 2018 8:50 am
- Forum: General Discussion
- Topic: Normal Reconstruction
- Replies: 3
- Views: 5505
Re: Normal Reconstruction
The Unity version is 2018.2.9f1 and I'm using the latest version of Amplify. The problem is with normal reconstruction. I'm having issues with reconstructing the normals on the water shader that I linked you. Could you provide me with an example on how to reconstruct the normal on a surface like the ...
- Fri Nov 23, 2018 8:05 am
- Forum: General Discussion
- Topic: Normal Reconstruction
- Replies: 3
- Views: 5505
Normal Reconstruction
Hello, I'm working on a water shader. I tried to reconstruct the normals but I wasn't able to do it using the provided example. Could You help me out?
Here is the link to the shader:
https://drive.google.com/file/d/1LOF1R8TH01tyzXJ5kuW6q5va2PL0HR-N/view?usp=sharing
Btw it has 10Mb and I wasn't ...
Here is the link to the shader:
https://drive.google.com/file/d/1LOF1R8TH01tyzXJ5kuW6q5va2PL0HR-N/view?usp=sharing
Btw it has 10Mb and I wasn't ...
- Mon Nov 19, 2018 2:13 pm
- Forum: General Discussion
- Topic: Underwater/Above water rendering
- Replies: 1
- Views: 4454
Underwater/Above water rendering
Is it possible to make an effect similar to https://forums.unrealengine.com/filedata/fetch?photoid=1496897 this where one half of the screen is rendered with one type of post-processing and the other half with another?
I found a post about it on the Unreal forums but I'm not sure if it's possible ...
I found a post about it on the Unreal forums but I'm not sure if it's possible ...
- Mon Nov 19, 2018 12:05 pm
- Forum: Amplify Shader Editor
- Topic: Real-time Reflection on water
- Replies: 6
- Views: 6860
Re: Real-time Reflection on water
I managed to get reflections working with reflection probes in the meantime. The specular values were off in my shader.
The effect looks nice but I'm still considering if I should use it or not as it's a big hit on the performance even at lower resolutions.
The effect looks nice but I'm still considering if I should use it or not as it's a big hit on the performance even at lower resolutions.
- Mon Nov 19, 2018 9:59 am
- Forum: Amplify Shader Editor
- Topic: Real-time Reflection on water
- Replies: 6
- Views: 6860
Re: Real-time Reflection on water
Hey. I was trying to do reflections using the example from the simple refraction example but I get the whole reflection moving too much. I would like to have it only close to the island in the distance and not have it slide around whenever I move the camera.
https://imgur.com/a/KDX1aiv
Could ...
https://imgur.com/a/KDX1aiv
Could ...
- Tue Apr 03, 2018 6:56 am
- Forum: Amplify Shader Editor
- Topic: PS4 shader transparent shader rendering problem
- Replies: 2
- Views: 2074
Re: PS4 shader transparent shader rendering problem
Hey. Thanks for the reply. I'll send you the shader to the email you sent me.
I didn't get any errors. That's also the reason i contacted you. I wasn't sure what went wrong.
I didn't get any errors. That's also the reason i contacted you. I wasn't sure what went wrong.
- Fri Mar 30, 2018 9:34 am
- Forum: Amplify Shader Editor
- Topic: PS4 shader transparent shader rendering problem
- Replies: 2
- Views: 2074
PS4 shader transparent shader rendering problem
Hello everyone! We're making a game for ps4/xboxOne/pc/switch and we encountered some rendering issues on a shader we made using amplify shader. It's a transparent shader that uses a mask to confine the area of in which the water is.
Here is a image we took on ps4. The issue is the black part ...
Here is a image we took on ps4. The issue is the black part ...