Search found 9 matches

by matthewwr
Thu Apr 05, 2018 3:09 pm
Forum: Amplify Shader Editor
Topic: Alembic motion vector flag
Replies: 3
Views: 2201

Re: Alembic motion vector flag

Interesting functionality! I'll give it a shot, it might even help me with some other issues I've been having. Thanks for the info once again!

Matt
by matthewwr
Thu Apr 05, 2018 1:58 pm
Forum: Amplify Shader Editor
Topic: Alembic motion vector flag
Replies: 3
Views: 2201

Alembic motion vector flag

Hello again!

This might be a simple question, apologies if it is, I tried a bunch of things but I'm probably missing something obvious.

All of the shaders I am building are applied to alembic models, and to get correct motion vectors, I need to add the following line of code under the SubShader ...
by matthewwr
Tue Apr 03, 2018 5:25 pm
Forum: Amplify Shader Editor
Topic: Anisotropy
Replies: 4
Views: 4880

Re: Anisotropy

ok, thanks for the reference. I'll try and reproduce the unreal shader! Should be a fun project, hopefully I can pull it off :D

Cheers
by matthewwr
Tue Apr 03, 2018 4:18 pm
Forum: Amplify Shader Editor
Topic: Anisotropy
Replies: 4
Views: 4880

Re: Anisotropy

wow, great to hear! Any way I can test it out? I'd be really happy to test it if you would like. In the mean time, could I get an example or an explanation on how to do this? Even if it's rudimentary, it would really help me out, I'm kind of stuck at the moment.

Thanks!

Matt
by matthewwr
Tue Apr 03, 2018 2:56 pm
Forum: Amplify Shader Editor
Topic: Anisotropy
Replies: 4
Views: 4880

Anisotropy

Hello again! So many questions...

I've been playing around with the shaders in the package and once again it's awesome ;)

Just wanted to know if anyone has come up with a node based solution to anisotropy? My vector and math knowledge is somewhat limited here. Just wondering if we can produce ...
by matthewwr
Tue Apr 03, 2018 2:50 pm
Forum: Amplify Shader Editor
Topic: Ambient occlusion setup
Replies: 2
Views: 2495

Re: Ambient occlusion setup

No problemo!

That's what I assumed, just wanted to ask the experts ;)

Thanks for the response

Matt
by matthewwr
Mon Apr 02, 2018 4:59 pm
Forum: Amplify Shader Editor
Topic: Ambient occlusion setup
Replies: 2
Views: 2495

Ambient occlusion setup

Hello again!

I'm wanting to re-create an ambient occlusion setup, purely node based in amplify. I'm not worried about render times, as I'm rendering to frames anyway for a short movie. I'm basically wondering if there would be a way to setup a custom ambient occlusion node graph that would take ...
by matthewwr
Mon Apr 02, 2018 4:51 pm
Forum: Amplify Shader Editor
Topic: Custom Lighting and Post-processing stack
Replies: 3
Views: 2434

Re: Custom Lighting and Post-processing stack

Thanks for the answer!

I guess it's unfortunate in my case, I'm not comfortable with programming, but I'll play around with things a bit. I guess I should have listened in my high school math classes :roll:

Anyway, it does point me in the right direction and I'll work around this limitation ...
by matthewwr
Thu Mar 29, 2018 6:10 pm
Forum: Amplify Shader Editor
Topic: Custom Lighting and Post-processing stack
Replies: 3
Views: 2434

Custom Lighting and Post-processing stack

Hello!

I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to ...