Interesting functionality! I'll give it a shot, it might even help me with some other issues I've been having. Thanks for the info once again!
Matt
Search found 9 matches
- Thu Apr 05, 2018 3:09 pm
- Forum: Amplify Shader Editor
- Topic: Alembic motion vector flag
- Replies: 3
- Views: 2204
- Thu Apr 05, 2018 1:58 pm
- Forum: Amplify Shader Editor
- Topic: Alembic motion vector flag
- Replies: 3
- Views: 2204
Alembic motion vector flag
Hello again!
This might be a simple question, apologies if it is, I tried a bunch of things but I'm probably missing something obvious.
All of the shaders I am building are applied to alembic models, and to get correct motion vectors, I need to add the following line of code under the SubShader ...
This might be a simple question, apologies if it is, I tried a bunch of things but I'm probably missing something obvious.
All of the shaders I am building are applied to alembic models, and to get correct motion vectors, I need to add the following line of code under the SubShader ...
- Tue Apr 03, 2018 5:25 pm
- Forum: Amplify Shader Editor
- Topic: Anisotropy
- Replies: 4
- Views: 4880
Re: Anisotropy
ok, thanks for the reference. I'll try and reproduce the unreal shader! Should be a fun project, hopefully I can pull it off
Cheers
Cheers
- Tue Apr 03, 2018 4:18 pm
- Forum: Amplify Shader Editor
- Topic: Anisotropy
- Replies: 4
- Views: 4880
Re: Anisotropy
wow, great to hear! Any way I can test it out? I'd be really happy to test it if you would like. In the mean time, could I get an example or an explanation on how to do this? Even if it's rudimentary, it would really help me out, I'm kind of stuck at the moment.
Thanks!
Matt
Thanks!
Matt
- Tue Apr 03, 2018 2:56 pm
- Forum: Amplify Shader Editor
- Topic: Anisotropy
- Replies: 4
- Views: 4880
Anisotropy
Hello again! So many questions...
I've been playing around with the shaders in the package and once again it's awesome ;)
Just wanted to know if anyone has come up with a node based solution to anisotropy? My vector and math knowledge is somewhat limited here. Just wondering if we can produce ...
I've been playing around with the shaders in the package and once again it's awesome ;)
Just wanted to know if anyone has come up with a node based solution to anisotropy? My vector and math knowledge is somewhat limited here. Just wondering if we can produce ...
- Tue Apr 03, 2018 2:50 pm
- Forum: Amplify Shader Editor
- Topic: Ambient occlusion setup
- Replies: 2
- Views: 2498
Re: Ambient occlusion setup
No problemo!
That's what I assumed, just wanted to ask the experts
Thanks for the response
Matt
That's what I assumed, just wanted to ask the experts
Thanks for the response
Matt
- Mon Apr 02, 2018 4:59 pm
- Forum: Amplify Shader Editor
- Topic: Ambient occlusion setup
- Replies: 2
- Views: 2498
Ambient occlusion setup
Hello again!
I'm wanting to re-create an ambient occlusion setup, purely node based in amplify. I'm not worried about render times, as I'm rendering to frames anyway for a short movie. I'm basically wondering if there would be a way to setup a custom ambient occlusion node graph that would take ...
I'm wanting to re-create an ambient occlusion setup, purely node based in amplify. I'm not worried about render times, as I'm rendering to frames anyway for a short movie. I'm basically wondering if there would be a way to setup a custom ambient occlusion node graph that would take ...
- Mon Apr 02, 2018 4:51 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting and Post-processing stack
- Replies: 3
- Views: 2436
Re: Custom Lighting and Post-processing stack
Thanks for the answer!
I guess it's unfortunate in my case, I'm not comfortable with programming, but I'll play around with things a bit. I guess I should have listened in my high school math classes :roll:
Anyway, it does point me in the right direction and I'll work around this limitation ...
I guess it's unfortunate in my case, I'm not comfortable with programming, but I'll play around with things a bit. I guess I should have listened in my high school math classes :roll:
Anyway, it does point me in the right direction and I'll work around this limitation ...
- Thu Mar 29, 2018 6:10 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting and Post-processing stack
- Replies: 3
- Views: 2436
Custom Lighting and Post-processing stack
Hello!
I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to ...
I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to ...