Search found 2 matches

by dallasglowka
Wed Mar 21, 2018 6:49 pm
Forum: Amplify Shader Editor
Topic: Shader Acting Different in Build (possible bug?)
Replies: 3
Views: 2107

Re: Shader Acting Different in Build (possible bug?)

Fixing the scaling of the model finally solved the problem. I re-exported the model bigger (instead of scaling it in Unity like it had been done previously). Still kind of weird that the editor had no problem but builds did. Anyways, problem is solved for now. Thanks!
by dallasglowka
Wed Mar 21, 2018 4:01 pm
Forum: Amplify Shader Editor
Topic: Shader Acting Different in Build (possible bug?)
Replies: 3
Views: 2107

Shader Acting Different in Build (possible bug?)

I have a shader that calculates emission based on how far each vertex is away from a certain point (GlowPosition).

Node Network:
https://imgur.com/a/ChftY

Nothing too complicated. I'm an entry level technical artist and have only about a year of shader experience but I don't think I'm doing ...