Search found 2 matches
- Wed Mar 21, 2018 6:49 pm
- Forum: Amplify Shader Editor
- Topic: Shader Acting Different in Build (possible bug?)
- Replies: 3
- Views: 2107
Re: Shader Acting Different in Build (possible bug?)
Fixing the scaling of the model finally solved the problem. I re-exported the model bigger (instead of scaling it in Unity like it had been done previously). Still kind of weird that the editor had no problem but builds did. Anyways, problem is solved for now. Thanks!
- Wed Mar 21, 2018 4:01 pm
- Forum: Amplify Shader Editor
- Topic: Shader Acting Different in Build (possible bug?)
- Replies: 3
- Views: 2107
Shader Acting Different in Build (possible bug?)
I have a shader that calculates emission based on how far each vertex is away from a certain point (GlowPosition).
Node Network:
https://imgur.com/a/ChftY
Nothing too complicated. I'm an entry level technical artist and have only about a year of shader experience but I don't think I'm doing ...
Node Network:
https://imgur.com/a/ChftY
Nothing too complicated. I'm an entry level technical artist and have only about a year of shader experience but I don't think I'm doing ...