Search found 11 matches

by Yoshinjo
Mon May 21, 2018 6:45 pm
Forum: Amplify Shader Editor
Topic: Adding A Time Delay
Replies: 2
Views: 1909

Re: Adding A Time Delay

Haha, looks like I was multiplying where I should have been using a divide...

Here's the fixed node network for those of you trying to add a delay:

Image
by Yoshinjo
Mon May 21, 2018 5:10 pm
Forum: Amplify Shader Editor
Topic: Adding A Time Delay
Replies: 2
Views: 1909

Adding A Time Delay

Hello Amplify Shader people,

I'm trying to figure out how to add a delay to my shader animation without using scripts. I came across a post in my search for how to do this and came up with this. This seems like it should work, however I'm not well versed in shader language, so I can't be certain if ...
by Yoshinjo
Tue May 08, 2018 5:24 pm
Forum: Amplify Shader Editor
Topic: Controlling Time In Shaders
Replies: 6
Views: 5936

Re: Controlling Time In Shaders

Awesome!

Hey thanks again Borba. I keep saying it, but the support for Amplify Shader is great. One of the many reasons I switched from Shader Forge to ASE. I wrote on the Shader Forge support community forum and haven't gotten a single response in months. Great to know that if I have a question I ...
by Yoshinjo
Mon May 07, 2018 9:32 pm
Forum: Amplify Shader Editor
Topic: Controlling Time In Shaders
Replies: 6
Views: 5936

Re: Controlling Time In Shaders

Here's an example of the shader I'm trying to create. The idea is that you create a mask image with a black and white gradient to create a dissolve effect. In this case, I have snow layered on top of another image, the snow slowly fades in gradually and the gradient causes a gradual buildup of snow ...
by Yoshinjo
Mon May 07, 2018 9:22 pm
Forum: Amplify Shader Editor
Topic: Controlling Time In Shaders
Replies: 6
Views: 5936

Re: Controlling Time In Shaders

Hi Borba,

Thanks again for replying to my question. The example you provided works great for looping transitions. Is there a way you can have the transition go from A-B and not loop? Also wondering if you have any examples of adding a delay. For instance, it would be great to have a specified time ...
by Yoshinjo
Thu May 03, 2018 6:25 pm
Forum: Amplify Shader Editor
Topic: Animate Shader Materials
Replies: 5
Views: 5314

Re: Animate Shader Materials

@Ricardo Teixeira,

Thank you for the reply! I figured this was the case. I need to learn how to code :D I was thinking of an alternative... Basically make the material shader have a input for transition time and animate the game object active/inactive state. I'm playing around with this now (just ...
by Yoshinjo
Wed May 02, 2018 8:09 pm
Forum: Amplify Shader Editor
Topic: Controlling Time In Shaders
Replies: 6
Views: 5936

Controlling Time In Shaders

Hello,

I'm trying to learn more about the power of what the Time node can do. My question is: If I wanted to create a shader that had two states, say for instance opacity change.

State A: Opacity: 100%
State B: Opacity: 0%

In the shader I want to lerp between these two states and I want to be ...
by Yoshinjo
Wed May 02, 2018 7:42 pm
Forum: Amplify Shader Editor
Topic: Animate Shader Materials
Replies: 5
Views: 5314

Re: Animate Shader Materials

Hey Borba,
I appreciate the fast response! I probably should have been more explicit about what I'm trying to do.. Basically I want to have a UI image with a material shader attached to the image and be able to animate the properties through the animation editor. As far as I know (from my internet ...
by Yoshinjo
Wed May 02, 2018 6:20 am
Forum: Amplify Shader Editor
Topic: Animate Shader Materials
Replies: 5
Views: 5314

Animate Shader Materials

Hello,

I'm still learning quite a bit of Amplify Shader, so this might be a mundane/dumb question. I've been searching the internet and came up with very little and thus I thought I would cut to the chase and ask other users or devs of Amplify Shader.

Question: Is there a way to animate the ...
by Yoshinjo
Wed Mar 28, 2018 9:35 pm
Forum: Amplify Shader Editor
Topic: Fresnel Offsetting (Rainy Lens Shader)
Replies: 3
Views: 4373

Re: Fresnel Offsetting (Rainy Lens Shader)

Thank you for the response! In recreating a demo scene to send to you, I was able to find the issue. Apparently it had nothing to do with the shader, it was the settings on the canvas component of the UI image that was being overlayed on top of the background. For anyone trying to create this effect ...