I'm trying to figure out how to add a delay to my shader animation without using scripts. I came across a post in my search for how to do this and came up with this. This seems like it should work, however I'm not well versed in shader language, so I can't be certain if ...
Hey thanks again Borba. I keep saying it, but the support for Amplify Shader is great. One of the many reasons I switched from Shader Forge to ASE. I wrote on the Shader Forge support community forum and haven't gotten a single response in months. Great to know that if I have a question I ...
Here's an example of the shader I'm trying to create. The idea is that you create a mask image with a black and white gradient to create a dissolve effect. In this case, I have snow layered on top of another image, the snow slowly fades in gradually and the gradient causes a gradual buildup of snow ...
Thanks again for replying to my question. The example you provided works great for looping transitions. Is there a way you can have the transition go from A-B and not loop? Also wondering if you have any examples of adding a delay. For instance, it would be great to have a specified time ...
Thank you for the reply! I figured this was the case. I need to learn how to code :D I was thinking of an alternative... Basically make the material shader have a input for transition time and animate the game object active/inactive state. I'm playing around with this now (just ...
I'm trying to learn more about the power of what the Time node can do. My question is: If I wanted to create a shader that had two states, say for instance opacity change.
State A: Opacity: 100% State B: Opacity: 0%
In the shader I want to lerp between these two states and I want to be ...
Hey Borba, I appreciate the fast response! I probably should have been more explicit about what I'm trying to do.. Basically I want to have a UI image with a material shader attached to the image and be able to animate the properties through the animation editor. As far as I know (from my internet ...
I'm still learning quite a bit of Amplify Shader, so this might be a mundane/dumb question. I've been searching the internet and came up with very little and thus I thought I would cut to the chase and ask other users or devs of Amplify Shader.
Thank you for the response! In recreating a demo scene to send to you, I was able to find the issue. Apparently it had nothing to do with the shader, it was the settings on the canvas component of the UI image that was being overlayed on top of the background. For anyone trying to create this effect ...