Search found 7 matches

by sticklez
Thu Dec 06, 2018 5:58 am
Forum: Amplify Shader Editor
Topic: Refraction Image Effect starting point
Replies: 0
Views: 29438

Refraction Image Effect starting point

Wondering if there was any suggestion for an Refraction Image (post) Effect- I am having a hard time figuring out how to make the simple one work with the Template, specifically the grab pass with the screen

I also saw this which is somewhat similar but it is just a normal shader going through the ...
by sticklez
Sun Apr 15, 2018 2:59 am
Forum: Amplify Bloom
Topic: Bloom mask assumes opaque objects
Replies: 1
Views: 6745

Bloom mask assumes opaque objects

Hey the demo works great and I would like to purchase it up, but I have an issue-

I was following the directions for a mask for AR purposes, and I thought it wasn't working, when I noticed the mask is just for for the mesh shapes themselves. I have a lot of particles an a specific large ...
by sticklez
Fri Apr 13, 2018 8:54 pm
Forum: Amplify Shader Editor
Topic: Outputting a new rendertexture from a series of operations
Replies: 3
Views: 1993

Re: Outputting a new rendertexture from a series of operatio

thanks- I did the hackiest workaround if anyone else really is ever stuck

I offset'ed my resulting sahder textures, basically turned them into an atlas

have a special planes mesh to map the atlased textures to

then I point cameras at the planes and make rendertextures out of it I can use for ...
by sticklez
Fri Apr 13, 2018 5:56 am
Forum: Amplify Shader Editor
Topic: Outputting a new rendertexture from a series of operations
Replies: 3
Views: 1993

Outputting a new rendertexture from a series of operations

I have one shader that that creates a mask from performing a series of operations

I have another separate material I would like to use that same mask as a texture.

Is there a way to turn a series of operations to a texture to a rendertexture I could use in another material?
by sticklez
Mon Mar 19, 2018 6:40 pm
Forum: Amplify Shader Editor
Topic: Greenscreen / Chromakey color removal
Replies: 4
Views: 3043

Re: Greenscreen / Chromakey color removal

that is perfect- thank you!!!!
by sticklez
Fri Mar 16, 2018 10:46 pm
Forum: Amplify Shader Editor
Topic: Greenscreen / Chromakey color removal
Replies: 4
Views: 3043

Re: Greenscreen / Chromakey color removal

some examples in UE4 of what I'm trying to with Amplify in Unity (but haven't got these to work)

https://answers.unrealengine.com/questions/600829/about-chroma-keying-in-media-texture.html
https://answers.unrealengine.com/questions/720683/417-chroma-key-for-render-target.html
https://forums ...
by sticklez
Fri Mar 16, 2018 5:49 pm
Forum: Amplify Shader Editor
Topic: Greenscreen / Chromakey color removal
Replies: 4
Views: 3043

Greenscreen / Chromakey color removal

I've been trying lots of random different things trying to remove the green out of an image, for use of opacity or just the diffuse itself (turn 0,255,0 green into black) . Whatever I try there still seems to be a sharp green edge. I'm not very good at this, wondering what the recommended way of ...