Search found 6 matches
- Mon Nov 26, 2018 2:46 pm
- Forum: General Discussion
- Topic: Problem with custom HDRP skybox shader
- Replies: 1
- Views: 5353
Problem with custom HDRP skybox shader
Hi, I'm following this tutorial https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Writing-A-Custom-Sky-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to ...
- Tue Nov 20, 2018 8:25 am
- Forum: General Discussion
- Topic: HDSRPTemplates throw errors
- Replies: 1
- Views: 4421
HDSRPTemplates throw errors
Hi, I'm using Unity 2018.3.0b10 and HDRP 4.2.0. The compiler throws exceptions after I import the HDSRPTemplates package.
Shader error in 'Hidden/Templates/HDSRPUnlit': unrecognized identifier 'SurfaceData' at /git/LittleStar/Library/PackageCache/[email protected] ...
Shader error in 'Hidden/Templates/HDSRPUnlit': unrecognized identifier 'SurfaceData' at /git/LittleStar/Library/PackageCache/[email protected] ...
- Tue Mar 20, 2018 10:22 am
- Forum: Amplify Motion
- Topic: Why it's displaying blur effect behind obstacle?
- Replies: 7
- Views: 145177
Re: Why it's displaying blur effect behind obstacle?
Thanks for your reply. The problem has gone after I completely re-import this asset, so I guess it's either merge or upgrade broke some files. Anyway, don't bother anymore, cheers! 
- Mon Mar 19, 2018 10:02 am
- Forum: Amplify Motion
- Topic: Why it's displaying blur effect behind obstacle?
- Replies: 7
- Views: 145177
Re: Why it's displaying blur effect behind obstacle?
Hi, sorry for my late reply, I'm having trouble when trying to make a repro.
Here's a simple scene, it works good on my new project but fails on my existing project. I'm wondering if there's any project settings could lead to this?

Here's a simple scene, it works good on my new project but fails on my existing project. I'm wondering if there's any project settings could lead to this?
- Thu Mar 15, 2018 8:51 am
- Forum: Amplify Motion
- Topic: Why it's displaying blur effect behind obstacle?
- Replies: 7
- Views: 145177
Re: Why it's displaying blur effect behind obstacle?
Yes, the whole building is a static gameObject and all carriages have their own AmplifyMotionObject. AutoRegister has been disabled as well.
- Wed Mar 14, 2018 3:40 am
- Forum: Amplify Motion
- Topic: Why it's displaying blur effect behind obstacle?
- Replies: 7
- Views: 145177
Why it's displaying blur effect behind obstacle?
Hi, each carriage has its own AmplifyMotionObject component, but the effect is displaying even when the carriage is behind an opaque object. How can I fix this?
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