Search found 7 matches
- Wed Jun 03, 2015 8:40 pm
- Forum: Amplify Motion
- Topic: Issue with alpha blended/additive shader
- Replies: 6
- Views: 4500
Re: Issue with alpha blended/additive shader
Thank you very much! Indeed, I was thinking about using radial blur if all else fails. I'm happy that you registered my interest in this and I would really love to see it working with alpha blended shaders some time in the future 
- Wed Jun 03, 2015 11:17 am
- Forum: Amplify Motion
- Topic: Issue with alpha blended/additive shader
- Replies: 6
- Views: 4500
Re: Issue with alpha blended/additive shader
I tried adding a cutoff material which is fully transparent but sadly it didn't work. I will have to keep looking for a workaround for this. Are there any plans for updating the plugin to support alpha blended and additive shaders in the near future ?
- Tue Jun 02, 2015 6:24 pm
- Forum: Amplify Motion
- Topic: Issue with alpha blended/additive shader
- Replies: 6
- Views: 4500
Re: Issue with alpha blended/additive shader
Hi and thank you for the reply! Amplify motion is a wonderful plugin.
I'm using it on a procedurally generated wormhole tunnel. The player is inside that tunnel and flies around it really fast.
This is a screenshot of how it looks:
http://dreamteck-hq.com/games/viberift/screenshots/viberift_1 ...
I'm using it on a procedurally generated wormhole tunnel. The player is inside that tunnel and flies around it really fast.
This is a screenshot of how it looks:
http://dreamteck-hq.com/games/viberift/screenshots/viberift_1 ...
- Sun May 31, 2015 11:20 pm
- Forum: Amplify Motion
- Topic: Issue with alpha blended/additive shader
- Replies: 6
- Views: 4500
Issue with alpha blended/additive shader
Hello!
I've been using Amplify Motion for quite a while now and it has served me well until today when I noticed something.
I have a big tube model which has a material that uses an alpha blended shader. I found out that amplify motion did not work when translating the camera backwards and forwards ...
I've been using Amplify Motion for quite a while now and it has served me well until today when I noticed something.
I have a big tube model which has a material that uses an alpha blended shader. I found out that amplify motion did not work when translating the camera backwards and forwards ...
- Mon Mar 17, 2014 6:59 pm
- Forum: Amplify Motion
- Topic: Need an advice [SOLVED]
- Replies: 9
- Views: 10077
Re: Need an advice [FIXED]
Thank you! This helps! I now have the player excluded from the motion blur. I have a problem with several small objects, attached to the player - they get blurred although they are children of the player and are in the Player layer: http://imgur.com/EBczg7k I've had similar problems with Unity's ...
- Mon Mar 17, 2014 5:42 pm
- Forum: Amplify Motion
- Topic: Need an advice [SOLVED]
- Replies: 9
- Views: 10077
Re: Need an advice [FIXED]
Thank you for the immediate reply!
I set the rigidbody interpolation to interpolate and moved the camera follow code in Update and this fixed the flickering - it's looking really great! However, now everything gets blurred, including the player. No matter how I set the culling mask, it would blur ...
I set the rigidbody interpolation to interpolate and moved the camera follow code in Update and this fixed the flickering - it's looking really great! However, now everything gets blurred, including the player. No matter how I set the culling mask, it would blur ...
- Mon Mar 17, 2014 4:21 pm
- Forum: Amplify Motion
- Topic: Need an advice [SOLVED]
- Replies: 9
- Views: 10077
Re: Need an advice [FIXED]
Hello I just purchased Amplify Motion and too am experiencing inconsistent motion blur when moving objects with physics or in FixedUpdate.
For instance I have a camera with a simple script:
var speed : float = 20;
function FixedUpdate () {
this.transform.Translate(Vector3.forward*Time.deltaTime ...
For instance I have a camera with a simple script:
var speed : float = 20;
function FixedUpdate () {
this.transform.Translate(Vector3.forward*Time.deltaTime ...