Has anyone had any experience successfully using a secondary camera with AmplifyTextureCamera assigned to generate character portraits at run-time?
Since our camera is disabled by default and only active in the hierarchy when generating the portrait texture, we are getting low resolution images ...
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- Thu Mar 15, 2018 5:43 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Secondary Camera for Portraits?
- Replies: 1
- Views: 23